[Build 42]Mods for Dedicated Server

Project Zomboid919 views5 favorites1 min readby ForgedUpdated 10 JanView on Steam ↗

Adding Mods

Applicable to version: 42.13.1 MP

To add mods to the server, you must use a backslash ( \ ) before each mod name in the server ini file.
Mods=\Mode1;\Mode2;\Mode3 WorkshopItems=1111111111;2222222222;3333333333

If you are using a Docker Compose–based setup, mods must be listed in the same way. In most cases, you need to:
  • either add these variables to the .env file used by your docker-compose.yml
  • or remove any mod-related variables from the .env file if the mods are already defined directly in the server configuration

Keep in mind that values from the .env file may override server settings, so make sure mods are defined correctly and only in one place.

Known Issues

  • When using some mods that claim support for build 42, clients may receive errors about missing mod files.

    Solution: disable checksum verification in the server *.ini configuration file.
    DoLuaChecksum=false

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