How to get All-Achieving Zeus with One to Rule Them All.

Sid Meier's Civilization V4 · 31 ratings4.5k views50 favorites5 min readby realGuybrushView on Steam ↗

Greetings.

Hello, everyone.
I apologize in advance for possible mistakes and typos, English is not my native language.
I know, that it is a bit late to post guide like this, but better late, than never.
I also hope that this guide will help you win this match and will save you from most troubles on your way to the Achievement.

1. Scenario overview.

In this scenario several ancient empires are competing with each other in building World Wonders. Empire, that possess the most Wonders at the end wins, and it doesn't matter, whether they built them by themselves, or capture city with Wonders. Everything else is like in normal game.
Map interior is generated randomly every time, although some features, like general position of deserts, rivers and sees, are the same.
It all sound fine, but the hardest part of winning in this scenario is, that you want to win on Deity, starting from the scratch, at it is, actually, very difficult, if you are not doing it every day.

2. Choosing your map and Empire.

To certainly gain this achievement, you should choose custom Historical map and play as Egypt. Sadly, in this scenario Ramesses II won't have his spectacular ability to construct Wonders faster, but choosing him will still give one large advantage - you will be far away from everyone else. They won't want to attack you, they won't know, where exactly you are, and, in case of war, they will have to lead their armies to you for at least 10 turns. Also, all Sahara desert is yours, at it is much better, than it sounds.
You might have to restart this scenario several times, because you need to find a suitable place for your capitol. It must have source of Marble in the nearest hills. Once you find such map, found your city right on Marble source. This will greatly increase your Wonder building capabilities. But, this way you won't be able to build Lighthouse and Colossus. If you risk and found city on the coast, you will also get One to rule them all Achievement (if you don't have it yet). But it is advisable to found city on source of marble, so you could get the moment you finish researching Masonory.

Suitable location. Second city is actually unnecessary, Alexander finished Lighthouse first.

3. Main Strategy.

3.1. Science and Culture.

Science: Mining, Masonory, Animal Husbandary, The Wheel.
Culture: Tradition, Aristocracy, Honor, Warrior Code, Military Tradition, Liberty, Citizenship.

3.2. Strategy.

This way of research, cultural development and city founding will never give you neither science lead, nor gold lead, but you still can be first in matter of culture and warfare. But to claim certain victory, you need at least 5 World Wonders, and, if you won't have your capitol on coast, you will get 4, which gives you about 95% success.
Start with building Oracle. For first several turns let your city grow, once it reaches population of 4, reallocate your citizens to gain maximum production. You still might be late several turns, so save at the start of every turn to be able to replay and finish building the Oracle in time. After that, until you research the Wheel, build monument and then anything you like.
Meanwhile, your warrior should explore desert. Don't fight barbarians, because it will only slow down your exploration - you first need to define the locations of nearest ancient ruins, especially ones containing culture. Although bonuses given by ruins are sort of random, they actually aren't and if doing things in proper order, you can see, which will give you culture boost, and which will give you sciences. Gaining cultural bonuses at the start greatly increases your chances to victory, due to Aristocracy bonus towards World Wonder construction.
When Memphis is not busy building Wonders, lower production and increase food income, to let your city further grow. The more citizens you have, the more of them will be able to occupy production-giving tiles.
Once you research Wheel, forget about everything else and start training War Chariots. Their greatest bonus is that they don't require any horses, and you can make as many as you like. Keep training them and sending them straight into the desert in search of barbarians. Shoot down all of them, but don't pillage encampment itself, as you will need it later. This way you can get both culture, thanks to Honor, and experience, getting closer to building Pyramids and Statue of Zeus. But keep in mind, that after second level up your units won't gain any more experience for fighting barbarians. If you want, however, you can lead your units north and declare war on one of city-states, to get your chariots busy.

4. Conclusion.

After building Pyramids you will get two workers to build mines and farms around your growing capitol. Then everything is mostly decided. Although it is still possible to mess up with construction of several Wonders, you can always return several turns back and reallocate production to get lead in this race. If two of your rival have built at least one Wonder, then you can consider yourself victor the moment you finish your fourth. Just sit back and wait, until you get your achievement.

5. Bonus.

Here are links to several guides about other difficult achievement, written by great players:

Genghis Khan:
https://steamcommunity.com/sharedfiles/filedetails/?id=635077687

The Yokes on the Mongols:
(it actually helps in getting every achievement in this scenario)
https://steamcommunity.com/sharedfiles/filedetails/?id=917896135

We are Family:
(achievement is difficult due to being bugged)
https://forums.civfanatics.com/threads/we-are-family-did-you-get-the-badge-if-so-how.542491/#post-13772222

Great thanks goes to consulx, bamanlron and notimminently for their spectacular work!

Sincerely,
realGuybrush.

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