Why you should not always lock/barricade doors
The benefit of the door
Different types of doors
F13 has 3 different types of doors.
The barricaded doors:The barricaded doors are known to have a barricade barricading the door. The barricaded doors take 2-3 hits to break and 3-6 hits when barricaded. The glass doors:
The glass doors have a lock on their doors. The glass doors always get destroyed after the first hit no matter if they are locked or not. The "lock" doors:
The "lock" doors have a lock on their doors. The "lock" doors destroy after 2-3 hits no matter if they are locked or not.
The barricaded doors
The barricaded doors are the most complicated doors to deal with. You can use a "thumb-rule" for the barricaded doors. If you cant enter the house from the first window to the left and the first window to the right of the barricaded door; you should NOT barricade the door. If you have the first window open to the left or right or both; you should barricade the door. Here you have either 1 window open or 2 which makes the same result; you barricade the door. I'll give some examples:
Here you cant enter the first window to left or right and therefore should NOT barricade the door:________________________________________________________________
Here you have the first window open on both left and right side and hence why you should barricade the door:________________________________________________________________
Here you have the first window open on the left side (POV) and locked on the right side which makes the same outcome as the last one; you should barricade the door:________________________________________________________________
If you end up running into these 2 examples you should count the marked area as a "locked window". In the bottom picture (w. Buggsy) you should barricade the door as it has an open window to the left of the door (POV):The "lock" doors and the glass doors
Rage
Why do you have to deal with doors this way?
Any feedback?
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