Why your early game sux... and how you can change that.
Please $top this.
The number one mistake I see in early game tactics is building fuel caches. Why are so many players doing this? There are so many reasons this is a horrible idea at the beginning of the game, where do we start?
Well for one, at the start of the game, you have very little resources. If you squander those little resource on fuel caches, you are starting the game outnumbered. The enemy spent their resources on men that are coming to kill you right now. Those fuel caches are extremely vulnerable, and need to be defended. Who will do that? All the men you forgot to build at the start? An early fuel cache is always a gamble. You are betting that you are going to have such a strong opening game you will easily be able to defeat all the early attackers, you are also simultaneously denying your own ability to do that by reducing your number of fighting units on the field. I argued recently about this with a friend. He assured me that fuel caches have no effect on manpower. I told him he is wrong. Why? Well, the real cost of that early fuel cache is not just 250 mp wasted building it, it is the cost of all the manpower lost by your team mates because they are fighting outnumbered. They are outnumbered because your cache did that. You are not helping them with a useful fighting unit, you maybe gave them a couple of fuel points at a time when they can not even use it. Because you lack men on the field you are not really helping anybody. The player that was holding the big map fuel cache just got flanked from your side, he lost 3 units, and is in retreat giving up the map cache. Put yourself in this guy's shoes, because a heavy machine gun could have easily held that flank, oh wait, you did not build one. Do you see how you may have been selfish in your early game spent looking for some magical source of fuel?
If you need proof of how foolish this tactic is, start a 1 vs 1 against an expert opponent. Now capture 4 points and put fuel caches on all of them. Build no fighting men, just do this with a starting pioneer or 2, and level up so you can get an early light or medium tank out. See how much extra fuel you get before the caches are destroyed. See if you can win this game with this starting tactic. Does it seem really difficult?
Now try this, restart this game by building 4 units with guns. Use them to capture territory and move them to where the enemy is and engage. I guarantee your odds of winning this game dramatically increased. All you have to do is stop dreaming about tanks and start killing the enemy from the start. If your only able to attack the enemy when you have a tank, what do you do for the first 10-15 minutes of each game? I suggest you learn to use ground troops during this time.
So it is simple, your early game sux because you did not build anything useful at the start, preferring instead to build something useful in the middle to later game. Under the assumption that you will survive that long.
Capture the hearts of your team.
Retreat!...from doing this.
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