GRIM DAWN SOLDIER
Soldier Description
[Level 10] Passive Soldier Build
This build is aimed for players who just want to run into monsters and don´t want to worry about when to use which skill. -> a really simple to play build on which you can rely if you have difficulties staying alive
Skills:
Max Marcovians Advantage (20% Chance)
Max Zollhan´s Technique (20% Chance)
and at least one point in Cadence (evrey third hit)
one point in Fighting Spirit (always a 10% chance)
and one point in Menhirs Will as a backup for though fights
Attributes:
Spend more than the half of your attribute points on Physique for the extra survivability or on cunning for the damage.
How does it work
For every skill the skill level is displayed first, followed by the stats for this skill level.
Every skill is displayed on its first level, at the half of the max level and at the max level.
And every primary skill is followed by its modification,
which can only be skilled if the primary skill got a point.
Markovian´s Advantage
Forcewave
20% Weapon Damage
16-28 Physical Damage Stun Target for 1.5-2 Seconds
97% Weapon Damage
101-136 Physical Damage Stun Target for 2.7-3.9 Seconds[/th]
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171% Weapon Damage
239-266 Physical Damage Stun Target for 4.2-6 Seconds[/th]
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Rending Force (Requires: Forcewave)
10 Reduced Targets´s Armor for 5 Seconds
46 Reduced Targets´s Armor for 5 Seconds[/th]
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105 Reduced Targets´s Armor for 5 Seconds[/th]
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Internal Trauma (Requires: Forcewave)
54 Bleeding Damage over 3 Seconds
+10% Stun Duration
120 Bleeding Damage over 3 Seconds
+35% Stun Duration
225 Bleeding Damage over 3 Seconds
+65% Stun Duration
Cadence
110% Weapon Damage
35 Physical Damage
152% Weapon Damage
147 Physical Damage[/th]
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200% Weapon Damage
301 Physical Damage[/th]
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Fifgting Form (Requires: Cadence)
110% Weapon Damage
35 Physical Damage
152% Weapon Damage
147 Physical Damage[/th]
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200% Weapon Damage
301 Physical Damage[/th]
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Deadly Momentum (Requires: Cadence)
75% Physical Damage
100% Bleeding Damage with +50% Improved Duration
9% Reduction to Enemies Health
125% Physical Damage
175% Bleeding Damage with +50% Improved Duration
14% Reduction to Enemies Health[/th]
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185% Physical Damage
265% Bleeding Damage with +50% Improved Duration
20% Reduction to Enemies Health[/th]
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Fighting Spirit
65 Second Skill Recharge
12 Second Duration
25% Damage Absorption
50% Total Damage
+100 Offensive Ability
48 Second Skill Recharge
12 Second Duration
25% Damage Absorption
98% Total Damage
+100 Offensive Ability[/th]
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36 Second Skill Recharge
12 Second Duration
25% Damage Absorption
133% Total Damage
+100 Offensive Ability[/th]
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Menhir´s Will
25 Second Skill Recharge
5 Second Duration
33% Health Restored
24 Health Regen per Second
25 Second Skill Recharge
5 Second Duration
48% Health Restored
108 Health Regen per Second
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25 Second Skill Recharge
5 Second Duration
66% Health Restored
210 Health Regen per Second
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Military Conditioning
5% Health
16% Health
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30% Health
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Zolhan´s Technique
120 Degree Attack Arc
3 Target Maximum
+10% Physical Damage
33% Slower Enemy Attack for 3 Seconds
120 Degree Attack Arc
3 Target Maximum
+34% Physical Damage
33% Slower Enemy Attack for 3 Seconds[/th]
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120 Degree Attack Arc
3 Target Maximum
+66% Physical Damage
33% Slower Enemy Attack for 3 Seconds[/th]
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Blade Arc
180 Degree Attack Arc
5 Target Maximum
50% Weapon Damage
9(*3) Bleeding Damage over 3 Seconds
5% Chance of Knockdown target for 1.5 seconds
180 Degree Attack Arc
5 Target Maximum
85% Weapon Damage
30(*3) Bleeding Damage over 3 Seconds
36% Chance of Knockdown target for 1.5 seconds[/th]
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180 Degree Attack Arc
5 Target Maximum
108% Weapon Damage
58(*3) Bleeding Damage over 3 Seconds
55% Chance of Knockdown target for 1.5 seconds[/th]
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Laceration (Requires: Blade Arc)
100 Degree Attack Arc
6 Target Maximum
25(*3) Internal Trauma over 3 Seconds
+5% Physical Damage
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100 Degree Attack Arc
7 Target Maximum
49(*3) Internal Trauma over 3 Seconds
+16% Physical Damage[/th]
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100 Degree Attack Arc
8 Target Maximum
90(*3) Internal Trauma over 3 Seconds
+30% Physical Damage[/th]
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Overguard
75 Second Skill Recharge
8 Second Duration
33% Damage Absorption
+50% Defensive Ability
-15% Shield Recovery Time
100% Reduced Stun Duration
Increades Shield Block Chance by 25%
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55 Second Skill Recharge
8 Second Duration
43% Damage Absorption
+50% Defensive Ability
-36% Shield Recovery Time
100% Reduced Stun Duration
Increades Shield Block Chance by 48%
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36 Second Skill Recharge
8 Second Duration
50% Damage Absorption
+50% Defensive Ability
-60% Shield Recovery Time
100% Reduced Stun Duration
Increades Shield Block Chance by 75%[/th]
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Veterancy
-3% Physique Requirement for Armor
Increases Shield Block Chance by 4%
-14% Physique Requirement for Armor
Increases Shield Block Chance by 4%[/th]
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-20% Physique Requirement for Armor
Increases Shield Block Chance by 4%[/th]
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War Cry
8 Second Skill Recharge
5 Meter Radius
33% Reduction to Enemys Health
10% Reduced Targets Damage for 5 Seconds
5% Chance of Terrify Target fpr 3-5 Seconds
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8 Second Skill Recharge
9 Meter Radius
33% Reduction to Enemys Health
22% Reduced Targets Damage for 5 Seconds
16% Chance of Terrify Target fpr 3-5 Seconds
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8 Second Skill Recharge
12 Meter Radius
33% Reduction to Enemys Health
35% Reduced Targets Damage for 5 Seconds
28% Chance of Terrify Target fpr 3-5 Seconds[/th]
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Break Morale (Requires: War Cry)
10% Reduced Targets Resistance for 5 Seconds
Disrupt targets skill for 4 Seconds
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10% Reduced Targets Resistance for 18 Seconds
Disrupt targets skill for 5.5 Seconds
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10% Reduced Targets Resistance for 26 Seconds
Disrupt targets skill for 7.5 Seconds[/th]
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Field Command
+8 Offensive Ability
+8 Defensive Ability
Increases Armor Protection by 2%
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+38 Offensive Ability
+38 Defensive Ability
Increases Armor Protection by 12%
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+75 Offensive Ability
+75 Defensive Ability
Increases Armor Protection by 20%[/th]
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Suad Tactics (Requires: Field Command)
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Decorated Soldier
2% Pierce Resistance
2% Elemental Resistance
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8% Pierce Resistance
8% Elemental Resistance
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16% Pierce Resistance
16% Elemental Resistance[/th]
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Counter Strike
1 Active Energy Cost per Second
3.5 Meter Radius
53 Physical Damage
9(*3) Bleeding Damage over 3 Seconds
Stun Target for 1.5 Seconds
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1 Active Energy Cost per Second
3.5 Meter Radius
166 Physical Damage
62(*3) Bleeding Damage over 3 Seconds
Stun Target for 1.5 Seconds
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1 Active Energy Cost per Second
3.5 Meter Radius
312 Physical Damage
139(*3) Bleeding Damage over 3 Seconds
Stun Target for 1.5 Seconds[/th]
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Scars of Battle
4% Bleeding Resistance
4% Reduced Stun Duration
4% Reduced Freeze Duration
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16% Bleeding Resistance
16% Reduced Stun Duration
16% Reduced Freeze Duration
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32% Bleeding Resistance
32% Reduced Stun Duration
32% Reduced Freeze Duration[/th]
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Olerons Rage
180 Second Skill Recharge
15 Second Duration
+25% Total Damage
+50% Offensive Ability
+10% Total Speed
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180 Second Skill Recharge
15 Second Duration
+82% Total Damage
+50% Offensive Ability
+20% Total Speed
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180 Second Skill Recharge
15 Second Duration
+150% Total Damage
+50% Offensive Ability
+33% Total Speed[/th]
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Menhirs Bulwark
180 Second Skill Recharge
15 Second Duration
150 Damage Absorption
Increases Health Regen by 300%
180(*3) Physical Crushing Retaliation over 3 Seconds
15% Change of 1.5 Seconds Stun Retaliation
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180 Second Skill Recharge
15 Second Duration
400 Damage Absorption
Increases Health Regen by 300%
247(*3) Physical Crushing Retaliation over 3 Seconds
15% Change of 1.5 Seconds Stun Retaliation
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180 Second Skill Recharge
15 Second Duration
750 Damage Absorption
Increases Health Regen by 300%
340(*3) Physical Crushing Retaliation over 3 Seconds
15% Change of 1.5 Seconds Stun Retaliation[/th]
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