Old School Counter-Strike Viewmodels For MCC
Introduction
As I said in the description the guide is made for centered crosshair on all the games. FOV doesn't matter that much since it's personal preference but increasing FOV does increase the "depth" for the weapons aswell, except for CE for some reason.
All the games will share similar adjustments to make everything consistent and the only thing that will differ is how much vertical offset that are needed. All the games and weapon groups will have the maximum depth and horizontal offsets possible.
How to change offsets: Settings->Gameplay
Under "Game Settings" choose the game and then choose "Select" to change weapon display offsets.
Halo: Reach
Halo: Combat Evolved / Anniversary
Halo 2 / Anniversary
Halo 3
Halo 3: ODST
Halo 4
Ending words
I've always thought that the viewmodels in the Halo games are pretty bad on the default centered crosshair since they are made for using a lowered crosshair. CE is the only game in MCC made with centered in mind.
The inspiration for the guide comes from these two:
https://www.youtube.com/watch?v=Y-gc_qtDicw
This video tries to replicate the CE viewmodels in 3 and Reach and looks pretty good.
https://forums.halowaypoint.com/t/halo-2-view-model/506979
Same as above but for Halo 2.
I then tested the "classic" viewmodel in CS:GO, and actually liked it. It almost replicates the viewmodels used in 1.6 and Source.
I then went back to Source and thought, why don't I try to replicate these in Halo? I went trough all the games and tried what looks the best. Increasing the depth isn't that important to create similar viewmodels to Counter-Strike but I personally don't like when the weapons take so much space on the screen so I maxed that on every game aswell.
Feel free to leave any suggestions or improvements in the comments!
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