Rise of Nations - Ancient Era Farm Priority Build

Rise of Nations: Extended Edition56 views1 favorites6 min readby CodeDefenceUpdated May 9, 2025View on Steam ↗

Rise of Nations - Ancient Era Farm Priority Build

This build was destroyed several times while using it in multi, so it's a dead build, but it's the most stable and classic build among the builds I use.
Of course, it can be vulnerable to 3-city expansion or other unexpected special situations.
If you control the early ancient rush against AI, you can block it all.
Since wood is extremely scarce, you have to eat ruins.
It was a pretty useful build, but it's too bad.

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<Rise of Nations - Ancient Era Farm Priority Build>

<Description>

- By prioritizing farms, you can often avoid build problems due to wood luck.
- The build time varies depending on whether you get the ruins' wood bonus or not. - The downside of this build is that compared to the general [Food + 100/Wood + 100/Material + 20] build,
- In the process of quickly upgrading to the Classical Era and Military Stage 1, the surplus food accumulation state is long and citizen production stops,
- It is difficult to raise resources to the maximum except for food.
- Therefore, the downside is that in exchange for the advantage of being fast and strong in defense, the citizen and resource acquisition amount is relatively low compared to the general resource acquisition build.

<Condition>

- Capital & 1st Multi Tree's Lumberyard Citizen Slots Total 8 (4+/4+) or More

<Starting>

- Citizen 7 Production Queue
- Science 1
- Farm 1 Construction (with Lumberyard Citizen 1)
- Scout Auto Scout Order

<Build>

<Capital>

-> After completing production of Citizen 1 at Lumberyard, manually order Lumberyard Citizen 2 to Scout (At this time, order multiple reservation movement buttons)
-> After scouting with citizens, manually click on the discovered relics with scouts, return to the city, and then auto scout again to eat the relics. (=Easy to use)
-> Build 1 more farm as soon as you have wood (complete 5 farms in the capital)
-> Gather near the border with the 7th citizen produced
-> Research the city stage 1
-> Start the 1st multi construction
-> Stop producing citizens so that food is more than wood (preparation for manipulating the relic bonus: you eat several food/goods relics)

<1st multi>

-> Complete the city
-> Build 1~2 farms first as soon as you have wood
-> 1 business
-> Food as soon as you have food (more than wood: manipulate the relic bonus) Slowly match 3 citizens in the 1st multi (additional citizen production 2)
-> Build 1~2 more farms as soon as you have wood (up to 3 in total in the 1st multi)
-> Build 1 military as soon as you have food
-> After completing the 1st military, build 1 tower as soon as you have wood/goods (near the capital resource facility) [Citizen placement: Food 8/Tree 4-1 (under construction)]

<Classical Era Up>

->After completing Military 1 Up (+Constructing a tower)
->Build Market 1 as soon as you have wood ->Build with the built citizen tower after completing the market (up to 2)
->After completing the market construction ->Produce Caravan 1
->Before the Classic Era, produce Trader 1~2 as much as you have wood/goods (there may be a shortage)
->Up until the Classic Era, when you have 202~225 food, up in the Classic Era
->Continuously produce citizens at the logging site as soon as you have food and place them there ->If necessary, build 1 more logging site
->Complete Classic Era [Approximately 3:30 ~ 04:10] ->(If you delay the Classic Era time, you can increase the wood a bit more with citizen production)

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<Classical Era - Quickly build a parliament, then combine Heavy Infantry & Light Infantry>

->After completing the Classic Era
->After producing citizens as soon as you have food [Fill up to +100 wood] or [Move to +60~+80 wood, then gather 40 minerals]
-> Research the citizen army at the tower (can be delayed depending on the situation)
-> (If going to the late council depending on the case) Build before the 1st university council (=lack of wood)
-> (If going to the late council depending on the case) Selectively produce with the minimum number of merchants while looking at the bonus of rare resources, and then place them in the resources
->* Build the council

-> Build 1 mine
-> Place 4 citizens in the mine after producing them
-> Research the despotism or republic as soon as you have food/goods or food/minerals
-> (You need to adjust the citizen production queue for a while, so take a break from citizen production once or twice and slowly produce them one by one)
-> Fill up to +100 wood as soon as you have food (basic) / (or place 4 citizens to fill up wood in the mine right away to save food and reduce rush timing.)

<Military - Build for check rush and defense (incomplete from here)>

-> Build 1 Infantry Training Center or Cavalry Training Center as soon as you have 120 Lumber -> Wait until you build a market & research the government
-> Build 1 additional market as soon as you have 110 Lumber (Option: You can do it or skip it or it's faster to add 2 farms later (even without deploying citizens))
-> Research Military Stage 2 as soon as you have 100 Food/100 Metal (Option: You can skip it if you're going to defend/Do it if you're going to attack with cavalry)
-> Produce a combination of heavy infantry & light infantry or archer & heavy cavalry

-> Build University Stage 1~2 as you have Lumber/Goods -> Produce Scholar Stage 2~4
-> Research City Stage 2 -> Build the 3rd city (important for defense) 2nd Multi-city
-> Once you have a certain amount of heavy infantry, stop producing heavy infantry -> stop gathering minerals -> Lumberyard as citizens Gathering Movement
-> Build 2 Farms with 2 Citizens from Mine (or Logging)

-> Containment & Defense (Recommended over Containment: Slowly revive the economy with minimal troops) & 2nd Multi Expansion and Metropolitanization (5 types of buildings)
-> (Science Stage 2 will be done if you have the time)-> Build Granary & Lumber Mill (Check the amount of stored minerals)
-> Start Late Medieval Research

It gets complicated in the Classical Era because cavalry can come,
I don't know exactly, but

Mine->Congress / Congress->Build Lighthouse first

Infantry Training Center->Heavy Infantry
->After that, gradually build up the buildings as you have remaining wood resources. Universities, farms, markets, temples, etc...

If you just want to develop against AI,
Republic->Farms->Science 2->Granary & Lumber Mill
>City 2->City Expansion
If you do this, you'll get exactly +150 food.

After that, if you want to get to 200, do Medieval->Science 3,
and research technology that increases resource% in Granary & Lumber Mill
>University academic technology research
You'll quickly get +200 and then you can get the Gunpowder Age tech.
The AI ​​will definitely rush you around the end of Medieval or the beginning of Gunpowder Age.
If you just defend against that with a water battle, you'll have a chance to turn the score around and go up.



-(I used Google Translate)-


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