How to improve your K/D | by ManticTalbot

DOOM3 · 64 ratings1.4k views2 favorites1 min readby RatPrezUpdated 9 Sep, 2016View on Steam ↗

Learn about K/D ratio.

A K/D ratio is kills divided by deaths. For example, if a player gets 10 kills and 5 deaths in a given game, they have a 2 K/D ratio. It means they got 2 kills before they died each time they spawned (on average). In other words - for every 2 kills they got, they died once.

Learn about Hitboxes.

A hitbox is an invisible shape commonly used in video games for real-time collision detection. It is often a rectangle (in 2D games) or cuboid (in 3D) that is attached to and follows a point on a visible object (such as a model or a sprite), though circular or spheroidial shapes are also common. It is common for animated objects to have a set of hitboxes attached to one moving part each to ensure accuracy during motion.

Hitboxes are used to detect "one-way" collisions such as a character being hit by a punch or a bullet. They are unsuitable for the detection of collisions with feedback (e.g. bumping into a wall) due the difficulty experienced by both humans and AI in managing a hitbox's ever-changing locations; these sorts of collisions are typically handled with much simpler axis-aligned bounding boxes instead. Players may use the term "hitbox" to refer to these types of interactions regardless.

Learn about DPI (DOTS PER INCH)

Dots per inch (DPI) is a measurement of how sensitive a mouse is. The higher a mouse's DPI, the farther the cursor on your screen will move when you move the mouse. A mouse with a higher DPI setting detects and reacts to smaller movements. A higher DPI isn't always better.

How do I actually improve my K/D?

Well that question can be answered quite simply in two words

  • Kill More People
  • Die Less

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