Quake: In Depth Scourge of Armagon Secrets (+ Achievements) Guide
Quake: Scourge of Armagon Introduction
This guide WILL be image heavy, but I will also provide text to make sure things are completely clear, so the guide is very noob friendly.
Scourge of Armagon is the first official mission pack/expansion for Quake, developed by Hipnotic Software and released on March 5th, 1997. There are 17 Maps total throughout this mission pack, with a grand total of 77 Secrets to find throughout them and this will guide you on where to find each one of them. With the new remaster (in 2021) there are now also 8 Achievements associated with Scourge of Armagon.
The graphics in this guide were made by myself, using assets from Quake, which is owned by id Software. The descriptions of the Episodes and the Maps themselves are taken directly from the Quake wiki.
Programs used to create this guide:
Steam, Quake, GCFScape, Blender, and Photoshop.
Achievements
These are the 8 Achievements associated with Scourge of Armagon, assuming you play from the beginning to the end, they are in the order you will obtain them.
All achievements can be done in any difficulty, with the exception of Scourge Done Slick which you can only obtain through beating Scourge of Armagon on Nightmare. To access Nightmare difficulty can be found further below in the Nightmare Difficulty Select section of the guide.
Nightmare Difficulty Select
To play the game on Nightmare, which is required for the Achievement Scourge Done Slick, the portal is hidden in the difficulty select.
To find the portal, start the game and head towards the Easy difficulty room. Instead of entering the Easy doorway, go to the right and down the hallway.
Behind where you come off the elevator, will be the Nightmare difficulty select.
---- [Episode 1: Fortress of the Dead]
Fortress of the Dead, Episode 1 of Scourge of Armagon, is made up of 5 maps set in a military base. The player must make their way through the base to reach the Slipgate that will return them to the realm of Quake. There they can stop Armagon.
There is a total of 21 secrets and two Achievements during the first episode, Fortress of the Dead.
HIP1M1: The Pumping Station
The Pumping Station is the first level of Fortress of the Dead. True to its name, the level features a Water canal and a reservoir. There are two simple scripted events related to accessing and disabling the Pump room, which is necessary in order to unlock several Doors. The level introduces the player to one of the new visual effects in Scourge of Armagon - the force field.
There are 5 total secrets in The Pumping Station.
HIP1M2: Storage Facility
Storage Facility is the second level of Fortress of the Dead. It consists of several storage rooms with crates and a series of corridors. There is also a pool of Water, featuring moving platforms and a deadly ventilator fan near the bottom, and several underwater tunnels. The level's most impressive feature is a force field bridge that one must activate in order to reach another area.
There are total of 3 secrets and one Achievement in Storage Facility. The 3rd secret is a secret exit which will give you an achievement as well as take you to episode 1s secret level, Military Complex.
THIS SECRET REQUIRES THE PROXIMITY LAUNCHER
Cross the bridge and you will find the secret exit, which will take you to this episodes secret level, HIP1M5: Military Complex.
[Secret] HIP1M5: Military Complex
The Military Complex is the secret level of Fortress of the Dead. It consists of a series of connected buildings, numerous water canals, and several outdoor areas. There is also a large underground area, which includes a small warehouse and a system of sewers.
There are a few ways to approach this level, a few guides do it a few different ways but I'm not that big a fan of doubling back into areas I was already in if I can avoid it. You can choose the order you want to do them in, but this way is one straight shot from beginning to end.
There are 7 total secrets in Military Complex.
From here you can continue through the tunnel and straight into the golden keycard room, and then complete the level.
HIP1M3: The Lost Mine
The Lost Mine is the third level of Fortress of the Dead. It consists of two small buildings on the surface and a series of tunnels underground. The level introduces a new type of hazard — rolling boulders that can crush a careless player. The mine tunnels are littered with debris and there are occasional Earthquakes, which are dangerous if the player is near a Lava pit. The lowest level of the mines is infested with Zombies and also features a convenient express elevator that takes somebody all the way back to the surface.
There are 3 total secrets in The Lost Mine.
HIP1M4: Research Facility
The Research Facility is the final level of Fortress of the Dead. It's mostly indoors and has multiple floors connected by elevators and stairs. Some areas of the base have been infiltrated by monsters from the other dimension. The level's ending is particularly spectacular - it's a huge dimensional gateway which the player has to pass through.
There are 3 total secrets in Research Facility, and when you complete the map you will gain an Achievement for beating Episode 1 of Scourge of Armagon.
Continue through the rest of the level and you will get an Achievement for finishing episode one.
---- [Episode 2: Dominion of Darkness]
Dominion of Darkness, Episode 2 of Scourge of Armagon, has the player disabling the power source and finding out who is behind this new threat, Armagon. The episode is, as a whole, in the Medieval style with some elements of Runic and Wizard in some levels.
There is a total of 35 secrets and two Achievements during Episode 2, Dominion of Darkness.
HIP2M1: Ancient Realms
Ancient Realms is the first level of Dominion of Darkness. Having passed through the gateway, the player once again finds himself in the hostile other dimension. Ahead lies a small castle, full of new enemies and artifacts to discover. Somewhere within the castle is a hidden portal to the Gremlin's Domain.
There are a total of 8 secrets and one Achievement in Ancient Realms. The 8th secret is a secret exit which will give you an achievement as well as take you to episode 2s secret level, The Gremlin's Domain.
Jump down from the balcony straight into the room we need to be in.
Jump across to the metal door, and once more into the open wall from the secret that we unlocked earlier.
[Secret] HIP2M6: The Gremlin's Domain
The Gremlin's Domain is the secret level of Dominion of Darkness. The level takes place within a large castle and features several outdoor areas. Despite its name, Gremlins are not the predominant enemy and there are plenty of Knights and other evil creatures patrolling the hallways.
There are 6 total secrets in The Gremlin's Domain.
At the end of the tunnel and up an elevator, you will find a Mjolnir waiting for you.
HIP2M2: The Black Cathedral
The Black Cathedral is the second level of Dominion of Darkness. True to its name, the level's layout is similar to a cathedral - with a large central chamber, a series of corridors and rooms around it, stained glass windows, a library, and a belltower-like structure. A particularly interesting design feature is the clock above the entrance, which ticks in real time. The level starts with the clock at 7:50 on the dot, and the cathedral bell chimes every hour.
There are a total of 5 secrets in The Black Cathedral.
Going through the portal will reward you with a Megahealth.
Assuming you didn't take the portal at the top of the tower and instead turned around jumping down the way you came - as soon as you exit the doorway take a right and head down that doorway instead. As soon as you get down the winding stairs, look your left to find a bookshelf with another book sticking out of it.
Note: If you continue out of this room you will be on a balcony that you can jump back into the cathedral from. I recommend doing this as the golden door is just right across the way in the next room - which is where your final secret will be.
Be sure to hit the button on the wall or else the exit to The Catacombs will not be there!
HIP2M3: The Catacombs
The Catacombs are the third level of Dominion of Darkness. The level is entirely indoors and takes place in a large lava-filled cavern, a castle built entirely underground, and a series of flooded catacomb tunnels. In order to finish the level, the player will have to enter a large coffin.
There are 4 total secrets in The Catacombs.
Beware the ambush!
HIP2M4: The Crypt
The Crypt is the fourth level of Dominion of Darkness. Emerging from the same coffin where the previous level ended, the player finds himself in an eerie burial ground, where numerous Spike Mines lurk in the shadows. The level is mostly indoors and features several tomb-like rooms, a tombstone workshop, and several large spacious halls.
There are 6 total secrets in The Crypt. There are again several ways to approach this map, and this way will reduce the route so you don't have to double back repeatedly.
On easy difficulty there will be a small stepladder to get you to the part you need. In every other difficulty, you have to rocket jump.
Here you will find Shells, Nails, and a Mjolnir.
The Levelord is impressed!
Bonus: Jump down and to the right and it will have a jump pad in the corner to get the silver key.
HIP2M5: Mortum's Keep
Mortum's Keep is the fifth and final level of Dominion of Darkness. Most of the level takes place within a castle, yet there are also some outdoor areas and flooded Zombie-infested tunnels. There is a large power generator at the end of the level, which must be shut down by the player, in order to foil the enemy plans.
There are 6 total secrets in Mortum's Keep and an Achievement for completing this episode.
You will be presented with a Red Armor. From here you can jump across to the face and get the Cell ammo if you'd like.
I advise to ignore the bridge on the other side of this room for now, but you can enter it and the water if you'd like. There are no secrets down this way and we will come back here later.
Run through said door and you will find your final secret, a Yellow Armor.
Finish the level to gain an achievement.
---- [Episode 3: The Rift]
The Rift is Episode 3 of Scourge of Armagon. The episode's style is almost entirely Runic with elements of Wizard. This is the player's final journey towards the battle with Armagon.
There is a total of 21 secrets and four Achievements during Episode 3, The Rift.
You will only get three Achievements if you are not playing on Nightmare.
HIP3M1: Tur Torment
Tur Torment is the first level of The Rift. Its main features are a large outdoor area with a tram-like contraption, a tower-like structure, and a number of large spacious hallways. Outside the main structure is a lake of Slime infested with Zombies. This level is also notable in which collecting the Horn of Conjuring will summon a Shambler.
There are 6 total secrets in Tur Torment, as well as one Achievement.
Jump across the gap and here you will be presented with your secret AND some rockets.
>>From here we can get to the Achievement area as well.<<
HIP3M2: Pandemonium
Pandemonium is the second level of The Rift. It is a dark and dangerous place, populated by numerous monsters and riddled with pools of lava. The level is very similar in style to the maps in The Netherworld from Quake.
There are 5 total secrets in Pandemonium.
Take the portal to find some health, Rockets, and Cells.
HIP3M3: Limbo
Limbo is the third level of The Rift. The map consists of a series of corridors and rooms, populated by numerous powerful enemies. A part of the level is occupied by a water canal that players can swim through, as well as a system of walkways above it. Somewhere within Limbo is the secret portal to the Edge of Oblivion.
There are 4 total secrets in Limbo. The last secret is the secret exit which will give you an achievement as well as take you to episode 3s secret level, The Edge of Oblivion.
Run down the ramp from the Silver Key.
Swim through the door and gain a Megahealth.
There are actually no secrets in The Edge of Oblivion, just a large dm map and plenty of baddies to kill.
HIP3M4: The Gauntlet
The Gauntlet is the fourth level of The Rift. As its name suggests, the level consists of a series of tests for the player - monster encounters and deadly traps. A part of the level includes a river of blood. If they survive, players will reach the portal that will take them to the final showdown with Armagon.
An interesting feature of this level is the hidden logo of Hipnotic Software within one of the secret areas.
There are 6 total secrets in The Gauntlet, which are your final 6 secrets for this mission pack for Quake.
Jump across and run to the end, where you will find a Pentagram of Protection.
Bonus: This is the Hipnotic Software logo, and if you shoot the button on the ceiling it will make it spin :)
Going through the portal you will find a Quad Damage just ahead of you.
You will find an entrance and right inside is a Yellow Armor and some Rockets.
Armagon's Lair & Final Achievements
Armagon's Lair is the final level of The Rift. It is here that the final battle with Armagon himself takes place. In the level's center is the dimensional rift that the creature intends to use to invade Earth.
The game ends when the boss is defeated. In a scripted sequence, the rift closes and a Teleporter is revealed, taking the player back to Command HQ.
The last two achievements are to complete the rest of the mission pack. One achievement you can only obtain on Nightmare difficulty, like mentioned before.
The boss is fairly easy, even easier than Shub-Niggurath from the base game of Quake. Honestly Just circle strafe around him, you have so much room in his boss arena that he'll never make it to you. Blast him with everything you got, you should have plenty of ammo from previous secrets and all the ammo you spawn into on this map!
Thank you for using this guide, I hope I have made everything as clear and precise as possible. A few maps I wanted to optmize the routes to minimalize doubling back into areas and I hope I have succeeded.
Please let me know in the comments if there is anything better you think I could do, or if you spot anything in the guide that needs to be fixed.
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