A quick guide to SuperFOBS
Intro: A short human history.
SuperFOB 101
- Use the map assets to your advantage. If you need more than 2 or 3 runs to secure your super FOB, it's probably not worth the effort. Avoid open areas.
- Super FOBs are meant to defend and hold ground. This means you can build them in all game modes, not just invasion.
- The HUMAN Factor! One key variable a good SL needs to identify is the skill level of players in the match. Super FOBs DON'T WORK with newbies, no matter how hard you try. You need at least one experienced squad to properly hold a super FOB.
- Don't make them prisons! A super FOB must be difficult to enter but easy to exit. One reason super FOBs fail (mostly in bunkers) is lack of map knowledge—people get lost.
- Plan B: A proper super FOB needs a backup spawn point, either a rally or a HAB.
- Onions: This is where things get fun. Super FOBs work in layers, which is why you need experienced players who understand layout knowledge and timing—knowing when to fall back to another layer. Usually, super FOBs work in 3 layers:
The core, where the radio is located. It's recommended to place it in the center of the structure, in a small room with only one entrance so you can build a killhouse with fewer construction points.
The middle is where the whole squad spawns and moves around safely to reach the third layer.
. The third layer: Yes, the first rule of defending super FOBs is preventing enemies from getting close, so defending from the outside is essential.
The killhouse: One of the biggest reasons people don't like super FOBs is how easily they can be overrun. Once overrun, they say, "it's over." That's not true, and this is where it gets spicy. Killhouses work as the name suggests—with just 1 medic, one rifleman, and a machine gunner, they can defend against waves of enemies and create space for new spawns. Or they can hold long enough until the backup plan is put into action.
Conclusion
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A practical guide on how to superfob in Squad
Notice how clear, active and game focused was the commander chat and how we quickly responded to enemy's attacks coming from all directions.
Thanks for reading
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