💸🚀Guide For Beginner Explorers + Infinite Nanites💸🚀
INFINITE NANITES
For this method you’ll need a bit of luck and patience.
At the start of the game I was lucky to spawn on a planet where the Sentinels are relatively calm, and right next to my first base there was a deposit of “Runaway Mould.” When refined this resource generates Nanites at a 5:1 ratio.>Find a planet that has Mould
>Find a spot where it spawns
>Build a portal right next to it
>Collect the Mould and refine it
>Go back through the portal and farm more
>Find a spot where it spawns
>Build a portal right next to it
>Collect the Mould and refine it
>Go back through the portal and farm more
they ALWAYS reset whenever you enter and exit the portal.
(almost) INFINITE UNITS
MINING BEAM
With infinite Nanites, the first thing you need to do is buy Class S Mining Modules
REMEMBER!
You can only have 3 S-CLASS MODULES per tool. If you try to install more than 3 their effects will cancel out
Go to any space station and on the second floor look for the NPC “Multi-Tool Research.”You can only have 3 S-CLASS MODULES per tool. If you try to install more than 3 their effects will cancel out
DON'T SELL YOUR MULTI-TOOL AND SHIPS
MOVE LIKE A PRO
CHOOSING A STARSHIP
Choosing your first ship is very important, because it will depend on your initial needs in the game. Whether you want to focus more on exploration, movement, combat, etc.
Shuttle (starter ship)
The starter ship is classified as a Fighter, but it’s a bit weak, so most of the community considers it a Shuttle.Basic, cheap, balanced ships average in everything. Easy to find, but not outstanding in any particular aspect.
Who uses it:
- Beginner players (because it’s the starter ship).
- Anyone who just needs “a temporary ship.”
- People who haven’t found the perfect model to collect yet.
Fighter
Description:
Ships focused on combat. Maneuverable, aggressive, made for taking down pirates and sentinels.
They have high damage bonuses and often more “military” visuals.
Who uses it:
- Aggressive players.
- Those who enjoy hunting pirates.
- Players doing Mercenaries Guild missions.
- Anyone who hates seeing sentinels.
Explorer
Description:
A ship designed for long interstellar jumps. They have the highest hyperdrive bonuses, letting you travel tens of thousands of light-years with little fuel.
Who uses it:
- Players who spend more time in the Galactic Map than on planets.
- Galaxy hunters, seed hunters, and rare system explorers.
- Anyone who wants to rush the Atlas Path.
Hauler/Freighter Ship
Description:
Large ships with huge inventory space. Ideal for transporting lots of items, resources, industrial products, and rare loot.
They have high shield bonuses but are slow.
Who uses it:
- Players who farm a LOT of resources.
- Those who craft and sell expensive items.
- Anyone who wants to carry their entire house inside the ship.
Solar
Description:
Elegant ships that use solar sails and focus on speed and efficiency. Good for exploration, with great boost speed and good fuel economy.
Who uses it:
- Players who like a futuristic look.
- Explorers who want mobility and speed.
- Anyone who wants to go fast without using too much fuel.
Exotic
Description:
Rare ships with maximum bonuses in every category, regardless of type. They are small, stylish, and highly sought after by collectors.
Who uses it:
- Players who want style + efficiency.
- Collectors.
- Anyone who wants a top-tier ship without relying on RNG for bad stats.
BUYING STARSHIPS
4 Ways to get ships early game
1. Buy/Trade at Space Stations
Go to any space station and wait for a ship you like to landbut remember to remove ALL modules from your ship before trading or selling
2. Find crashed ships on planets
Random explorationYou sometimes find crashed ships without using a map.
Interact with them and the same options appear.
Buy it at the Space Station (map vendor, using navigation data).
Use it and it will mark a crashed ship location.
You can claim the ship for free, repair it, or just take it to sell.
3. Buy from NPCs at planetary trade outposts
Go to a planetary Trade Outpost.Much more ship traffic than space stations.
The pilot flow can bring A-class or even S-class ships early.
4. Random events in space
Distress callDamaged ship
Accidental interception
THE END (for now)
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