💸🚀Guide For Beginner Explorers + Infinite Nanites💸🚀

No Man's Sky4 · 52 ratings2.3k views82 favorites5 min readby ProgotéuUpdated 21 Nov, 2025View on Steam ↗

INFINITE NANITES

For this method you’ll need a bit of luck and patience.
At the start of the game I was lucky to spawn on a planet where the Sentinels are relatively calm, and right next to my first base there was a deposit of “Runaway Mould.” When refined this resource generates Nanites at a 5:1 ratio.
Each time I farm all those pods (less than 5 min) I get 9K of Runaway Mould, which gives me approximately 2,000 NANITES.
>Find a planet that has Mould
>Find a spot where it spawns
>Build a portal right next to it
>Collect the Mould and refine it
>Go back through the portal and farm more

they ALWAYS reset whenever you enter and exit the portal.

(almost) INFINITE UNITS

This method guarantees high amounts of Units during exploration

At the Multi-Tool NPC you will buy the “Class S Scanner Module”
You will equip it close to your original scanner
Each scan gives you thousands of Units, even from common creatures and minerals.
You get rich easy


MINING BEAM

With infinite Nanites, the first thing you need to do is buy Class S Mining Modules

REMEMBER!
You can only have 3 S-CLASS MODULES per tool. If you try to install more than 3 their effects will cancel out
Go to any space station and on the second floor look for the NPC “Multi-Tool Research.”
The “Class S” modules always cost around 600–650 Nanites.
When equipping them, this is the most important part: if you have a supercharged slot you MUST place your original beam in it, and especially place the modules around the beam’s slot so it gets the best possible boost.
You ALWAYS want modules with compatibility close to each other to activate synergy with your tools and so on…

DON'T SELL YOUR MULTI-TOOL AND SHIPS

Before buying a Multi-Tool, ship or anything like that, remove ALL the modules from that tool and store them in your inventory


If you don’t do this, the moment you click “Buy” or “Exchange” your current Multi-Tool, ship or any tool you own will be DELETED along with ALL the modules you had on it.

MOVE LIKE A PRO

By pressing “Q” you use the melee attack


If you press “Q” and then “Space” in that order, your character will be launched forward, moving much faster.

CHOOSING A STARSHIP

Choosing your first ship is very important, because it will depend on your initial needs in the game. Whether you want to focus more on exploration, movement, combat, etc.

Shuttle (starter ship)
The starter ship is classified as a Fighter, but it’s a bit weak, so most of the community considers it a Shuttle.
Description:
Basic, cheap, balanced ships average in everything. Easy to find, but not outstanding in any particular aspect.
Who uses it:
  • Beginner players (because it’s the starter ship).
  • Anyone who just needs “a temporary ship.”
  • People who haven’t found the perfect model to collect yet.

Fighter

Description:
Ships focused on combat. Maneuverable, aggressive, made for taking down pirates and sentinels.
They have high damage bonuses and often more “military” visuals.
Who uses it:
  • Aggressive players.
  • Those who enjoy hunting pirates.
  • Players doing Mercenaries Guild missions.
  • Anyone who hates seeing sentinels.

Explorer

Description:
A ship designed for long interstellar jumps. They have the highest hyperdrive bonuses, letting you travel tens of thousands of light-years with little fuel.
Who uses it:
  • Players who spend more time in the Galactic Map than on planets.
  • Galaxy hunters, seed hunters, and rare system explorers.
  • Anyone who wants to rush the Atlas Path.

Hauler/Freighter Ship

Description:
Large ships with huge inventory space. Ideal for transporting lots of items, resources, industrial products, and rare loot.
They have high shield bonuses but are slow.
Who uses it:
  • Players who farm a LOT of resources.
  • Those who craft and sell expensive items.
  • Anyone who wants to carry their entire house inside the ship.

Solar

Description:
Elegant ships that use solar sails and focus on speed and efficiency. Good for exploration, with great boost speed and good fuel economy.
Who uses it:
  • Players who like a futuristic look.
  • Explorers who want mobility and speed.
  • Anyone who wants to go fast without using too much fuel.

Exotic


Description:
Rare ships with maximum bonuses in every category, regardless of type. They are small, stylish, and highly sought after by collectors.
Who uses it:
  • Players who want style + efficiency.
  • Collectors.
  • Anyone who wants a top-tier ship without relying on RNG for bad stats.

BUYING STARSHIPS

4 Ways to get ships early game

1. Buy/Trade at Space Stations
Go to any space station and wait for a ship you like to land
Before talking to the pilot, you can use the scanner to see what type of ship it is
Make a purchase offer to the pilot
but remember to remove ALL modules from your ship before trading or selling
2. Find crashed ships on planets
Random exploration
You sometimes find crashed ships without using a map.
Interact with them and the same options appear.
Crashed Ship Beacon (Planetary Chart / Ship Chart)
Buy it at the Space Station (map vendor, using navigation data).
Use it and it will mark a crashed ship location.
You can claim the ship for free, repair it, or just take it to sell.
3. Buy from NPCs at planetary trade outposts
Go to a planetary Trade Outpost.
Much more ship traffic than space stations.
The pilot flow can bring A-class or even S-class ships early.
4. Random events in space
Distress call
Damaged ship
Accidental interception

THE END (for now)

I’m making this guide as I play and discover new things, so I will definitely update even more in the future


Be generous and leave some feedback

For now these are the things I wish someone had told me!

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