Guide to Planetary Settlements in Permadeath
Background
This is a walkthrough for Planetary Settlements in Permadeath, where you cannot switch to Creative mode. Covers required resources and upgrading order.
If you are playing Permadeath, fully upgrading a Planetary Settlement can be frustrating because
you do not know required resources or which buildings increase production and happiness the most. Additionally, settlements have random features, costs, and building names which cause confusion.
NOTE: The Planetary Settlement is optional! One side mission requires you to have a settlement,
but you do not need to upgrade or construct any buildings beyond the Overseer's Office.
After completing the mission, you can ignore the settlement or Retire as Overseer.
Prepare
Before becoming Overseer of a settlement, collect the following resources for initial upgrades to
acheive positive production:
* 210 Silicate Powder
* 5 Metal Platings
* 3 Microprocessors
* 250 Nanites
* 1 Quantum Comp
* (Optional) 200 Indium
* 9 Ion Battery
* 3 Superconducting Fibre (from a T3 wealthy Advanced Materials economy system)
* 240 Nitrogen (from Atmosphere Harvester or Guild )
* 3 Organic Catalyst (from frigate missions or crafted from Sulphurine and Radon)
* 64 Dirt (from any Mining economy system)
In a new game, you will need about 2000 nanites and 20 Salvaged Data
to buy the tech and recipes at the Anomaly (see below for a full list).
Use Atmosphere Harvesters to gather 240 Nitrogen, 750 Sulphurine, and 750 Radon
in various biome planets and craft 3 Organic Catalyst.
Additionally, be prepared for waiting; the initial upgrades require waiting about 7 hours of real time!
Claim a Planetary Settlement
You can acquire a new settlement quickly using a Settlement Chart from the
space station cartographer for 5 Navigation Data. If it is your first settlement,
you can become Overseer after defeating a few Sentinels. For additional settlements,
you need to invest some resources, such as 3 GekNip.
Once you are Overseer, check the status to see the total maintenance and production
numbers. You can optionally calculate the difference, for example
242,000 maintenance - 136,000 production = 106,000 needed. Additionally, a new
settlement will have approximately 1000000 units of debt.
IMPORTANT: Building the Overseer's Office will activate a random Building Opportunity.
Ignore this! Upgrade existing buildings to increase production and begin clearing debt.
Initial Upgrades
First upgrade the Overseer's Office to B, then A, and finally S class if you have Indium.
Each step takes only 2 minutes, though the amount of extra production is small.
While waiting, use the Analysis Visor to find and mark a Warehouse (also called Storage or Depot). After re-opening the fully upgraded Overseer's Office, go to the Warehouse and begin the upgrade to
B class with 9 Ion Battery. This takes 60 minutes. You can mark the spot with a Save Beacon or Exocraft to easily find it again. After it completes, upgrade to A class with 3 Superconducting Fibre and wait another 60 minutes.
Repeat this process with a Farm (also called Terrarium, Agri-Module, Hydroponics) all the way to S class. Each upgrade takes 90 minutes.
After these upgrades, check your settlement status. You now have positive cash flow!
Upgrade any additional Farm and Warehouse buildings to increase productivity further.
Building for Happiness
You can now pursue Building Opportunities, which randomly offer a choice between two buildings.
Focus on building and fully upgrading at least one of each of these:
* Saloon
* Stardock
* Marketplace
* Utility Module
The Saloon provides the largest happiness increase. Upgrading will require crafting 3 Hot Ice
and buying 99 De-scented Bottles (from any Trading economy system).
When the settlement is between proposals, upgrade the small housing units. You will need 150 Pure Ferrite to B class, 80 Ionised Cobalt to A class, and 1 Amino Chamber to S class. Each upgrade take 20 minutes and increases happiness by a small amount.
Appendix
Below is a full list of all specialised resources in the amount for one upgrade.
You will additionally need basic resources such as Chromatic Metal and Magnetised Ferrite.
Buy:
3 Superconducting Fibre
64 Dirt
9 Teleport Coordinators
20 Star Silk
99 De-scented Bottles
Collect or refine:
240 Nitrogen
150 Chlorine
12 Nav Data
200 Indium
300 Polished Stone
Anomaly Recipes:
3 Organic Catalyst
3 Hot Ice
2 Heat Capacitor
1 Lemmium
3 Aronium
2 Solar Mirror
3 Hydraulic Wiring
1 Amino Chamber
5 Quantum Comp
Freighter Blueprint:
1 Mind Control Device (can also be a Mission agent reward)
End game materials (or collect during some Expeditions):
250 Crystalized Helium
250 Lithium
This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.