HOTLINE MIAMI BUILD

Fallout: New Vegas4 · 52 ratings930 views105 favorites5 min readby StackDaDrippaUpdated 13 Sep, 2024View on Steam ↗

Welcome to 50 Blessings

Hello Courier, thank you for showing interest in our organization! Just like you, we too feel the weight the NCR and the Legion has put the Mojave under, the warfare, the slavery, the condescension. 50 Blessings has been operating since before the Great War and we choose all of our members very carefully, looking over your portfolio, you seem rather committed and we have come to a consensus; All of this can be solved by YOU! You read correctly, it'll only take YOU to take back the Mojave wasteland for the real residents!
At the bottom of this parcel is a 9mm Pistol and a very special poker chip, you must hold onto that chip until you reach New Vegas, it may be the last hope the Nevada has,

But before you can go on your way, please review our training guide to ensure your survival in the event you have to protect yourself!

Best wishes,
50 Blessings, Mojave Chapter, Nevada Lodge est. 1988

"The Mojave is a tune, it must be sung together!"

S.P.E.C.I.A.L Stats

The best operatives know how to handle themselves, which is why they need a carefully crafted set of skills to perform optimally.

You're S.P.E.C.I.A.L stats are as follows:



S.P.E.C.I.A.L
Description
Strength 8
Guns are fun and all, but there’s just something about beating a legionary to death with your bare hands that does it for you.
Perception 6
You’re observation skills allow you to see enemies coming before they see you.
Endurance 6
You’re not unkillable, but you certainly act like it.
Charisma 1
You’re bleak worldview and violent tendencies prevent you from getting friendly with “normal people”.
Intelligence 5
You’re *just* smart enough to be a good agent but not smart enough to question your bad decisions.
Agility 7
50 Blessings agents need to be able to perform their duties swiftly. You’re quick on your feet and even quicker on the draw.
Luck 7
Luck isn't what makes you good at your job, but it sure helps.

Traits


Trait
Description
Built to Destroy
Guns are fun and all, but there’s just something about beating a legionary to death with your bare hands that does it for you.
Hot Blooded
You’re the type of person that just gets mad when someone shoots you. When you get below 50% health, you do 15% more damage.

Tagged Skills

These will be the areas you work on most...

  • Melee
  • Guns
  • Unarmred

Secondary Skills

Other skills you might want to invest in, especially when you get later into the guide.

  • Survival (45 required for Travlin' Light perk)
  • Explosives (20 required for Grunt perk)
  • Repair (45 required for Light Touch perk)

Perks

"Being a killer has its perks doesn't it, Courier...?"

Here are the Perks you'll need (In no particular order):
-Confirmed Bachelor
-Rapid Reload
-Educated
-Run 'n Gun
-Travel Light (Survival 45)
-Toughness (All 3 ranks)
-Light Touch (Dead Money) (Repair 45)
-Bloody Mess
-Shotgun Surgeon
-Fight the Power! (Honest Hearts)
-Cowboy
-Grunt (Honest Hearts) (Explosives 20)
-Sneering Imperialist (Honest Hearts)
-Stonewall
-Quick Draw
-Super Slam
-Finesse
-Piercing Strike
-Unstoppable Force
-Better Criticals
-Purifier
-Slayer

Weapons

"Your only real allies."

Here's the list of weapons you can use on your mission:

Melee
Any non-tech bladed/blunt weapon!

Pistols
357. Magnum
44. Magnum
9mm Pistol
45. Auto Pistol
22. Silenced Pistol

Rifles

Assault Carbine
Service Rifle
Sniper Rifle
Hunting Shotgun
Automatic Rifle
Anti-material Rifle

SMGs
H&H Nail Gun
9mm Submachine Gun
10mm Submachine Gun

Apperal/Outfits

"Be the face of the Mojave, the symbol of New Vegas' best!"

Clothing
Any of the merc outfits you find in the wasteland should serve you well, simple yet intimidating. (Not to mention very easy to find)

Armor
Any armor designated "light" in the Pip-Boy should be fine.

Headgear (Optional)
Headgear isn't mandatory but it is recommended, any and all masks or hats are acceptable.

Personality/Playstyle (Optional)

"You distrust the NCR, you hate the Legion, you are the embodiment of spite and Mojave pride"

New California Republic
Ever since the NCR and the families of the New Vegas Strip signed the New Vegas Treaty, you've felt a disdain towards the NCR. You don't trust that they'll recognize New Vegas independent and feel that they're trying to take over by setting up outposts and military bases, plotting a takeover, and eventually assimilating the Mojave into the NCR. You won't directly attack NCR troops on site, instead, you'll earn their trust to get close to President Kimball. You know what you must do when you see him, it's for the good of the Mojave and the Independence of New Vegas...

Caesar's Legion
You find the Legion appalling, they're domination of smaller, helpless settlements, their use of brutal and cheap warfare tactics, and their megalomaniac leader with New Vegas set in his sights. The Legion are far worse than the NCR, you don't just want to send them back, you want to completely wipe them out, everyone including Caesar and Lanius.

Boomers
You admire the lengths the Boomer’s go to protect their home, even if it meant nearly getting killed reaching them. You like their isolated nature, their stalwart independence from the outside world. Sentiments aside, they’d be a powerful ally to bring judgement onto that dog Caesar and his Legion. You will support the Boomers, and in turn, they will support you…

The Fiends
Uncivilized, repugnant, vile… Just kill them all, will you? Make sure if you’re going to do so you also deal with their leaders; Nephi-Driver, Cook-Cook, Violet, Motor Runner…

The Brotherhood of Steel Mojave Chapter
It’s a bit strange to see Brotherhood so far out west isn’t it? And they’ve been fighting with the NCR? AND they have no right to be there in the first place other than a kleptomaniacal obsession with hoarding technology? The MOJAVE’S technology? Wipe them out…

The New Vegas Strip and its Families
Drugs, prostitutes, gambling... Reminds you of home doesn't it? Stay on good terms with the Strip, the Gomorrahs are expendable though

Chems

"Use them... Embrace them..."

The End...

"The end is near, Courier... The fate of the Mojave is in your hands."

Independent Ending
Who could have seen this coming; You really expect anyone else to run the Mojave? You've slain the Legion and the NCR, and you shall revel in your newfound glory. Thank you Courier...



Credits

Artwork, Writing, and Build created by StackDaDrippa :P

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