"Wizard" build

Fallout: New Vegas4 · 82 ratings4.9k views128 favorites3 min readby Mr.Bug [Team 2fort]View on Steam ↗

skills and special stats

Skills are a very important for this build, the skills you want to most importantly tag are energy and explosive, since all of our "spells" in the game are affected these are the most important, the last tag you will need is repair due to gaining the mad bomber perk, as well as jury rigging for our "staves",

now the other skills you'll need to level are science and survival, now survival probably makes sense due to the smartness needed to be a wizard, but i believe survival is also needed simply for thems good eatin' for its amazing sell and heal values

now for special the stats
strength 4
perception 8
endurance 6
charisma 1
intelligence 8
agility 5
luck 8
pretty self explanatory to all my fellow wizards, but if you don't like certain scores than switch em up

"staves" (weapons)

Now i believe a good stave can make any spell of yours work well, so here are the 5 main staves you should be using in your wizardry journey

Mercenary's Grenade Rifle
(you know what it looks like)
this staff is one you start out with, and its fine, nothing too exciting, basically you just use it until the next one


Thump Thump
https://steamuserimages-a.akamaihd.net/ugc/2378552413957873465/366B50EFE3C04A204DB991B64181BD1A94598671/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
This formidable staff found in the ant area of the boomers main home base, allowing for the best damage midgame with a grenade rifle


Red Victory
https://steamuserimages-a.akamaihd.net/ugc/2378552413957926935/148732F9FD2B6C6ED076AE48B71A101A8176330C/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
accessible when you bomb the legion at the end of lonesome road, this staff can pose as a grand alternative to thump thump in the lategame


25mm Grenade APW
https://steamuserimages-a.akamaihd.net/ugc/2378552413957948004/6103979568C8BC2C1C0DD6C2D52C6BB337EDADA3/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
this staff is pretty odd but i enjoy it, being able to bombard some poor sap is the greatest feeling ever


MERCY
https://steamuserimages-a.akamaihd.net/ugc/2378552413957956271/64031DEC6BCFD47402930FF00304FDF8EF377508/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
this automatic grenade machine gun is found in dead wind cavern, and due to the common spell source known as 40mm grenades also are used by this gun, making it a good alternative to the 25mm lategame

"spells" and their damage types (grenades and amunition)

now a staff is just a simple stick if you dont have anyspells, so here is all spell damage sources and what spells can use them

ARCANE MAGIC (plasma)
sources for arcane magic can be found in
plasma grenade
plasma mine
MFC grenade
MFC cluster
40mm grenade, plasma
25mm grenade, plasma
places to aquire said spells


DRAGONS BREATH (fire)
incendiary grenade ammunition
gas bomb
incendiary grenade
firebomb

LIGHTNING (pulse)
all pulse grenade ammunition
pulse grenades and mines

how to acquire the spells
traveling merchants (40mm)
weapon sellers (all, dependant on seller, besides crafted bombs)
savaging (plasma mines and grenades)
crafting (crafted explosives)

clothing

truthfully any light armor is fine though the one for your fashion are

space suit

and the courier dusters

roleplay and factions

ROLEPLAY
be as smart as you can and as wise as you can

FACTIONS
now, the two main faction being the legion and the NCR both fit, with the legion fitting the astetic the most, but i personally thiml the NCR fits the most with the whole court wizard vibe

THE END

please add comments for ideas of the build, whether armor or extra weapons, anything fits

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