John Wick Build

Fallout: New Vegas5 · 256 ratings13k views578 favorites5 min readby NeroUpdated 20 Apr, 2025View on Steam ↗

Character Summary

"Whoever comes, Whoever it is, I'll kill them. I'll kill them all."
- John Wick

He previously worked for the Tarasov Mob until his retirement. He retired in order to spend time with his wife, Helen Wick, who later passed away from an unidentified illness. His superior, Viggo Tarasov, promised to allow John to quit if he first completed an "impossible task": killing all of Tarasov's enemies in a single night. Having succeeded, John retired and lived peacefully for just over five years. Following his wife's death, John came out of retirement after Viggo's son, Iosef Tarasov, murdered his dog, Daisy.

Character Creation

Name: Jardani Jovonovich, John Wick

Weapons

  • .45 Auto Pistol (DLC "Honest Hearts")


  • 9mm Pistol


  • Anti Material Rifle


Apparel

  • Blast Back

  • Rough Beard

  • Ambassador Crocker's suit or President Kimball's suit

S.P.E.C.I.A.L

  • Strength: 7 (Beach Bully)
John was very strong, although it was not his greatest attribute. He could easily overpower and restrain larger opponents, knock out fully grown men and women with a single strike, break their necks and bones with relative ease, and effortlessly break through hardened glass.


  • Perception: 7 (Big-Eyed Tiger)
During his pursuit of Iosef Tarasov, Marcus shot his pillow in his hotel room in order to alert him to the threat of Ms. Perkins, and it only took him 1.2 seconds to understand the shot's purpose, correctly assess the situation, and react accordingly.


  • Endurance: 9 (Bulletproof)
He was frequently injured, but demonstrated nearly inhuman tolerance to pain, being able to shrug off physical blows, cuts and bullet wounds with ease.


  • Charisma: 1 (Misanthrope)
He wasn't exactly charismatic, he is the loner type and wasn't talkative.


  • Intelligence: 7 (Smartypants)
John was shown to be a very intelligent individual who could outsmart his enemies even under extreme stress and can easily think his way out of dangerous situations.


  • Agility: 8 (Knife Catcher)
John possessed great reflexes, he was able to dodge bullets and melee attacks, he was also agile in his movements, being able to perform and incorporate various jumps and rolls in his fighting style.


  • Luck: 1 (13 Pitch-Black Cats)
He wasn't exactly lucky, from the death of his wife, to the death of his dog after he sought a peaceful life, but also the blood oath he took before his retirement ruined his chances of returning to retirement.

Skills (Major)
  • Guns
Being a highly trained assassin, John was extremely proficient with the usage of multiple types of firearms: including pistols, revolvers, rifles, and shotguns as well as being able to precisely eliminate targets from a long distance.

  • Sneak
John was extremely skilled at breaking into secure locations and escaping without being noticed and he is able to memorize complicated architectural layouts easily. John showed his mastery of stealth during his fight with Zero, as he was able to successfully sneak away once he had knocked Zero down.

  • Melee weapons
He was extensively trained to become a lethal hitman and learned multiple skills which included martial arts and melee combat.

Skills (Minor)
  • Medicine
John appeared to have some knowledge of human anatomy and physiology, as well as basic medicine and first aid, as he finished The Doctor's stitches on his stab wound.

  • Melee
He was a formidable and incredibly skilled martial artist and hand-to-hand combatant. His fighting style consists of multiple techniques from Brazilian Jiu-jitsu, Judo, Jiu-jitsu, Sambo, Aikido, Karate, and Krav Maga.

  • Repair
He shows some weapon maintenance as he has a huge arsenal of weapons which would not be functional if nobody would maintain them.

Traits
  • Trigger discapline
    Being an trained assassin, he is an excellent marksman. He is calm and collected and he has incredible accuracy.
  • Built to destroy
    John uses the weapons as efficient as possible, shooting in lethal areas and his repair, maintenance skills helps him keep his guns in perfect condition.

    or

  • Skilled (Old World Blues)
    His extraordinary exploits, formidable skill set, lethal precision, and unwavering focus and determination to complete his tasks have solidified his status as both a legendary and infamous figure within the international criminal underworld

    Perks
    1. Rapid Reload (Level 2 | AG 5, Guns 30)
      Being a trained master with weapons, John reloads faster and quicker before anyone can sneak up and surprise him.
    2. Gunslinger (Level 6)
    3. The Professional (Level 6 | Sneak 70)
    4. Sniper (Level 6 | PE 6, AG 6)
      He is a master of guns, having extraordinary accuracy.
    5. Commando (Level 8)
    6. Quick Draw (Level 8 | AG 5)
      John reacts faster than his enemies.
    7. Finesse (Level 10)
    8. Unstoppable Force (Level 6 | ST 7, Melee Weapons 90)
    9. Silent Running (Level 12 | AG 6, Sneak 50)
      John can sneak into and out of places unnoticed at a fast pace.
    10. Life Giver (Level 12 | EN 6)
      John is practically indestructible, he has suffered major injuries which did not stop him whatsoever.
    11. Jury Rigging (Level 14 | Repair 90)
      Having a huge arsenal requires maintenance.
    12. Grim Reaper's Sprint (Level 20)
    13. Ninja (Level 20 | Melee Weapons 80, Sneak 80)
    14. Nerves of Steel (Level 26 | Melee Weapons 80, Sneak 80)

    If you have Dead Money you can also use Light Touch

Character Behavior (optional)

John lacks a conscience. Despite even his most gruesome or extreme killings, he does not regret his decisions. Wick can grow wary, even exhaust himself, but he is as resolute at the end of the mission than at the beginning.

Wick is typically quiet-mannered and unexpressive. When he’s off the clock, he does not seek fights, and avoids unnecessary conflicts. Like most hired hitmen, it’s not personal. But when Wick experiences a string of meaningful losses, his urge to slaughter goes into overdrive. He is unwilling to stand down until he achieves a self-defined personal justice, no matter how bloody. Once someone as proficient and unstoppable as Wick is fueled by psychological injury, the result is a dangerous, formidable antihero.

Factions

John would merely follow the faction that will help him complete his mission. But ultimately he will seek a life of peace and comfort.

TO BE CONTINUED

Suggestions


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