How To Play As Agent 47 in Fallout: New Vegas

Fallout: New Vegas4 · 46 ratings2.5k views63 favorites4 min readby soppen7Updated 5 Jul, 2024View on Steam ↗

stats

S.P.E.CI.A.L


Strength: 5
he can K.O armored guards in 3 punches, and can hang from walls indefinitely

Perception: 7
he can see trough walls.

Endurance: 8
he can tank several gunshot wounds

Charisma: 1
he is about as conversational as a mute, and very rarely shows any emotion (there is an instance in China where he talks with a woman about friendship problems, but i think is conversation abilities relies on intelligence, and not any charm)


Intelligence: 8
he is incredibly smart and knows exactly what to say for people to trust him. he can also du anything his mission requires, like tattooing, playing drums, and yoga.

agility: 6
he is pretty slow, but still very agile when needed. he is also very sneaky, and extremely good with any type of gun. (i would honestly like to have this higher, but there aren't enough special points for it.)

luck: 5
i don't think 47 is either lucky or unlucky, he doesn't need to rely on luck.


the final S.P.E.C.I.A.L will look like this

Strenght: 8 (+1 from New Vegas clinic, +2 from reinforced spine OWB dlc)

Perception: 8 (+1 from New Vegas clinic)

endurance: 9 (+1 from new Vegas clinic)

charisma: 1

intelligence: 9 (+1 from new Vegas clinic)

agility: 8 (+1 from new Vegas clinic, +1 divide survivor lonesome road)


luck 6 (+1 from new Vegas clinic)

you can also pick up the Sub-dermal armor and the monocyte breeder

Skills

skills (tag skills)
Guns: self explanatory, agent 47 is known for using various types of guns


stealth: also self explanatory, agent 47 utilities stealth in almost all scenarios


lockpick: this one is so-and-so between lockpick and unarmed, it's up to you.

other skills:

lockpick/ unarmed

melee weapons


barter: 47 displays excellent bartering skills in India

perks

-Skilled
agent 47 can basically do anything you can think of, so skilled makes a lot of sense.

-trigger discipline
lore wise, agent 47 has almost never missed a shot in his life. (except when i play him)

armory

Weapons:
for the early game, you can use the silent .22 pistol, but this will fall of very quickly.

for the late game, you can use the .45 pistol with a silencer, and the Christine COS sniper rifle. you can also just use any weapon you want, because 47 is an expert in any weapon, even unarmed and melee weapons.


clothes/armour
one of 47's defining characteristics is his ability to change clothes and blend in. but if you really want to use the signature 47 suit you can use:
Dean's tuxedo[fallout.fandom.com]
formal ware[fallout.fandom.com]
dapper gambler suit [fallout.fandom.com]

if you want something with more protection the reinforced leather armour[fallout.fandom.com] would probably look pretty cool

Perks

level 2: rapid reload (req level 2 | AG 5, Guns 30)
level 4: educated (req level 4 | int 4)
level 6: Gunslinger (req level 6)
level 8: the professional (req level 6 | sneak 70)
level 10: finesse (req level 10)
level 12: commando (req level 8)
level 14: sniper (req level 12 | PE 6, AG 6)
level 16: Silent running (req level 12 | AG 6, sneak 50)
level 18: better Criticals (req level 16 | PE 6, LU 6)
level 20: Grunt (req level 8 | guns 45, explosives 20)
level 22: toughness (req level 6 | EN 5)
leve: 24: Confirmed Bachelor/Cherechez la femme (req level 2)
level 26: Strong back (req level 8 | ST 5, EN 5)
level 28: terrifying presence (req level 8 | speech 70)
level 30: Life giver (req level 12 | EN 6)

I've only gone up to level 30 for this guide, but any perks that increase sneaking ability and ability to use weapons is a plus.

Behavior (optional)

agent 47 has said before that he doesn't care about politics. i think the only ending that wouldn't fit him is the legion ending, because even though he is a genetically created superhuman created for murder, he does seem to have a slight good side, as he only kills targets, all of whom are evil in some way.

the ending that makes the most sense for me is the yes-man ending, because it keeps him independent. although as long as he can either retire peacefully or embrace the assassin lifestyle, i think he's game.

source: https://www.artstation.com/glebquamad

End word

Make sure to comment if ther's anything i missed or should change.

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