Tyler Durden build

Fallout: New Vegas443 views31 favorites8 min readby okie-dokie artichokieView on Steam ↗

Character Summary

" It's only after we've lost everything that we're free to do anything. " -Tyler Durden

Tyler Durden is a complex and multi-layered figure representing rebellion, masculinity, and anti-consumerism. He is more than just a charismatic anarchist; he is a symbol of rebellion against the suffocating pressures of modern life. He represents a primal desire for freedom, unfiltered masculinity, and the rejection of societal norms. However, he also serves as a cautionary figure, showing the dangers of unchecked desires and the potential consequences of letting chaos and violence take over as a means of escape.

Character Creation

Name: Tyler Durden

Weapons
  • Your bare hands
  • 9mm pistol
Apparel
  • Tunnel Snake

  • Machievellian

  • Fancy Gambler Suit

  • Tortiseshell glasses

S.P.E.C.I.A.L

  • Strength:7
    Tyler is physically fit, capable of engaging in intense hand-to-hand combat in Fight Club. His strength allows him to hold his own in fights and lead others in physically demanding activities.

  • Perception:5
    Tyler is highly perceptive, particularly when it comes to understanding societal flaws and reading people. He quickly identifies others' vulnerabilities and uses this knowledge to manipulate and lead them.

  • Endurance:7
    Tyler demonstrates a high level of endurance, both physically and mentally. He engages in brutal fights without hesitation and pushes himself and others to their limits. His philosophy of self-destruction and hitting rock bottom also speaks to his capacity to endure hardship.

  • Charisma:8*
    Charisma is perhaps Tyler's strongest attribute. His ability to inspire, manipulate, and lead others is central to his character. He builds Fight Club and Project Mayhem through sheer force of personality, convincing others to follow his radical vision. (See Perks)

  • Intelligence:5
    While Tyler's intelligence isn't traditionally academic, he possesses a keen understanding of human psychology and social dynamics. His strategic thinking is evident in how he orchestrates Project Mayhem and manipulates the Narrator's mind.

  • Agility:6
    Tyler is quick and agile in combat, able to move efficiently and effectively during fights. His agility allows him to engage in physical confrontations and evade danger when necessary.

  • Luck:3
    Tyler doesn't rely heavily on luck; his actions are more about calculated risks and raw determination. However, his ability to escape consequences until the very end suggests a moderate level of luck.

Skills (Major)
Unarmed
Tyler excels in hand-to-hand combat, as shown in the numerous fight scenes. He uses his fists as his primary weapon and teaches others to embrace physical confrontations.

Speech
Speech is arguably Tyler's most powerful skill. His ability to persuade, manipulate, and inspire others is central to his role as the leader of Fight Club and Project Mayhem. He uses his words to control people, recruit followers, and spread his anti-consumerist ideology.

Guns
While Tyler primarily fights with his fists, he would likely have some proficiency with guns.

Skills (Minor)
Barter

Lockpick

Explosives

Traits
Kamikaze
Tyler’s willingness to throw himself into dangerous situations without regard for personal safety aligns with this trait. He believes in hitting rock bottom and isn’t afraid to take risks, even if it means harming himself in the process.

Heavy Handed
Tyler’s fighting style in Fight Club is raw, brutal, and direct. He isn't focused on finesse or precision in combat but rather on delivering powerful, impactful blows. His philosophy encourages embracing physical confrontation and not holding back.

Perks
All are optional, take whatever you'd like.
  • *Intense Training (Charisma)
  • Swift Learner
  • Bloody Mess
  • Ferocious Loyalty
  • Toughness
  • Stonewall
  • Terrifying Presence
  • Night Person
  • Piercing Strike
  • Center of Mass
  • Unstoppable Force
  • Paralyzing Palm
  • Grim Reaper's Sprint
  • Slayer

Behavior

Tyler Durden's behavior would be unpredictable, charismatic, and deeply anti-establishment. He would interact with the various factions and characters in ways that align with his philosophy of rejecting societal norms, embracing chaos, and seeking to dismantle power structures.

Companions

Tyler would likely influence companions based on their personal beliefs and motivations. He might encourage Boone to channel his anger and disillusionment into something more radical, or he could challenge Veronica's loyalty to the Brotherhood of Steel, urging her to embrace a more independent path.

Boone
Tyler would see Boone's anger and guilt as tools to fuel rebellion. He might encourage Boone to embrace his hatred for the NCR and channel it into taking down the corrupt system that betrayed him. Tyler would push Boone to let go of his guilt and instead focus on dismantling the power structures that caused his pain.

Cass
Tyler would likely find a kindred spirit in Cass, given her disdain for authority and corporations. He might encourage her to take her anti-establishment views further, pushing her to actively sabotage NCR caravans and challenge the power of groups like the Crimson Caravan.

Veronica
Tyler would challenge Veronica's loyalty to the Brotherhood, questioning their rigid adherence to preserving technology over helping people. He might try to persuade her that the Brotherhood is just another form of control, hoarding power rather than using it to liberate others.

Arcade
Tyler would see Arcade's intelligence and idealism as valuable but would push him to abandon the Followers' more passive approach in favor of direct action. Tyler might argue that real change can’t come from treating symptoms but from tearing down the system itself.

Raul
Tyler might try to reignite Raul's sense of purpose, encouraging him to see his long life as an opportunity to effect change rather than a burden. He could push Raul to use his skills to sabotage oppressive systems rather than simply maintaining them.

Lily
Tyler might see Lily’s protective nature as a strength, encouraging her to defend those who are oppressed. However, he could also manipulate her more unstable side, pushing her to embrace the chaos within and use her immense strength to challenge the powerful.

Rex
Tyler might see Rex as a symbol of how even animals are used and controlled by the powers that be. While he would respect Rex’s loyalty, he might also encourage the player to free Rex from any remaining ties to his past and use him as a symbol of rebellion.

ED-E
Tyler would see ED-E as another example of how technology is used to control and manipulate. He might encourage hacking or reprogramming ED-E to serve a more anarchistic purpose, perhaps using its advanced capabilities to sabotage powerful groups.

Factions

NCR
Tyler would despise the NCR for its attempts to impose order and control across the Mojave Wasteland. He would view the NCR as a symbol of the very bureaucratic, consumerist society he detests. Tyler might engage in sabotage, disrupt NCR operations, and try to inspire rebellion among the NCR's rank-and-file soldiers, convincing them that they are merely cogs in a machine.

Caesar's Legion
While Tyler might respect the Legion's emphasis on strength and discipline, he would ultimately reject their rigid, authoritarian structure. Tyler values individual freedom above all else, and Caesar’s Legion's brutal, hierarchical system would clash with his ideals. He would see the Legion as just another form of control, albeit one that uses fear and violence instead of consumerism.

Mr. House
Mr. House would represent everything Tyler despises: a wealthy, controlling figure who manipulates society for his own benefit. Tyler would likely be antagonistic toward Mr. House, viewing him as a symbol of the elite class that keeps the masses in check through technology and power.

Yes Man/Independent Path
The Independent Vegas path, facilitated by Yes Man, would most align with Tyler's ideals. The idea of a free New Vegas, free from the control of the NCR, the Legion, or Mr. House, would appeal to Tyler's anarchistic tendencies.

Followers of the Apocalypse
Tyler would respect the Followers for their altruism and rejection of materialism, but he would also see them as naïve for trying to fix a broken system from within. He might appreciate their efforts to help the downtrodden but would encourage them to embrace more radical methods of achieving their goals.

Boomers, Great Khans, and Other Tribes
Tyler would likely gravitate toward the more independent and rebellious factions, like the Great Khans. He would admire their rejection of mainstream society and their willingness to live on the fringes. The Boomers, with their isolationist stance, might also appeal to Tyler's desire for independence, though he would push them to engage more actively in dismantling the power structures around them.

Brotherhood of Steel
He would see them as both a symbol of everything he opposes—control, hoarding, isolation—and as a potential tool for causing the chaos and destruction he believes is necessary to break down society’s old structures. Whether through subversion, sabotage, or outright conflict, Tyler would ultimately seek to dismantle the Brotherhood’s power and influence in the Mojave Wasteland.

Independent Ending
The Independent Vegas ending would align most closely with Tyler's beliefs. In this scenario, New Vegas is freed from the control of the NCR, Caesar's Legion, and Mr. House. It becomes a place where individuals can live without the constraints of centralized power. This path allows for the greatest rejection of existing power structures and offers the potential for a society that governs itself, free from the influence of tyrannical leaders, bureaucratic governments, or technocratic overlords. Tyler would view this path as the closest realization of his ideals: a chaotic, free society where people can live on their own terms.

In this ending, Tyler would work to ensure that New Vegas remains a place where no new power structure can take hold, fostering an environment of perpetual flux, freedom, and resistance to control.

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