The Only BO3 Zombies Guide You'll Ever Need

Call of Duty: Black Ops III4 · 100 ratings4.7k views318 favorites56 min readby Reddington6224Updated Mar 6View on Steam ↗

Shadows Of Evil

To begin the Easter Egg , you will need to perform 4 rituals, one in each district. Each ritual will require you to have picked up the Summoning key and 4 different particular items, linked with the story of the characters.
Rituals can be done in any order, items can be picked up in any other. The only restriction is that you can only do one Ritual at a time.


Step 1 The Rituals/ Nero's ritual

Nero's ritual

Golden Fountain Pen: Found in Junction in a wooden crate. To gain access to this crate you must become the beast and zap a generator connected to a large crane. This will drop and break open the crate containing the golden fountain pen.


To access the room, become the beast and grapple up to the fire escape above Easy Street. Quickly follow the path around to a generator and zap it to open up the staircase down to the spawn area. Return to human form and follow this path back up to the room up stairs and place the item on the ritual table.

surviving an encounter with the Keepers. All you have to do is run around in circles and avoid death. Survive long enough to turn the items into gateworms. All four gateworms be carried at once when playing solo, but playing with teammates only allows one player to carry one gateworm.


One down, 3 more to go.

Jackie's Ritual

Detective's Badge: Found in the Canal District. To get this item you must become the beast, jump into the canal, find the wall with the beast logo (the same logo at the lower-left side of the screen) and zap the generator box inside, then follow the canals in the opposite direction to a wooden crate. Melee the crate as the beast to break it open and gain access to the badge.

The ritual for the Detective's Badge is done inside the Ruby Rabbit in the Canal District. This is the red building to the right of the monorail station. To access this building, become the beast and grapple up to the top floor. Quickly run down the stairs to a generator and zap it to open up the staircase to this area. Return to human form and ascend the stairs back to the ritual table inside this building.

then repeat the keeper ritual just like the first

Floyd's Ritual

Championship Belt: Found in the Waterfront District. To get this item you must become the beast, grapple onto the eagle heads in the area just before the gate to the next part of the Waterfront District, grapple to the next eagle head nearby, and melee the hanging, glowing wooden box. Inside is the championship belt.

The ritual for the Championship Belt is done inside the Anvil in the Waterfront District. This is the small boxing room down by the docks. To access this building, become the beast and melee the doors open. Return to human form and place the belt on the ritual table in the middle of the ring.

and start the ritual

Jessica's ritual

Hairpiece: Found in the Footlight District. After opening the gate to this area, look up the locked get on the right side while transformed into a beast to find a glowing generator. Zap this generator to unlock the gate and open up a staircase. Climb the staircase and jump across to a narrow ledge where the wooden box containing the hairpiece is located. Melee the box to knock it down and gain access to the hairpiece.

The ritual for the Hairpiece is done inside the Black Lace Burlesque in the Footlight District. This is the big building with all the lights at the end of the road. To access this building, become the beast and grapple up to the rooftops. Zap the generator when you land to open the door. Return to human form and place the hairpiece on the ritual table on the stage.


Pack-A-Punch/ End of step 1

After completing the four rituals, you must take the gateworms through a rift to the subway area. If you're unfamiliar with rifts, they are gateways beyond sealed, blue steel doors at the Canal District, Footlight District, and Waterfront District. These doors must be opened using the melee attack while transformed into a beast. Revert to human form after opening one of these doors and interact with the Light tear inside one of these rooms. A rift will open that leads to the subway.

While in the subway station, look for a wall with five glowing ruins. Touch these ruins to open a whole new area up.

Place the gateworms in the four stone basins around this area (similar to the flaming basins that turn you into a beast) to open up a portal. Wallrun along the textured walls to reach the far side of this area. With all four gateworms in place, set the summoning key on the table near the entrance.

Survive until the Shadowman comes by and the gateway turns blue. You can now interact with the gateway to Pack-A-Punch your weapons!

Step 2 Obtain the Apothicon Swords

The first step towards obtaining this weapon is finding three symbols hidden throughout the map. The symbols can only be seen while riding the monorail from one station to another. Before riding the monorail, check the map on the monorail station platform for three question marks. The question marks will show you which direction (left or right) you need to look while riding the monorail from one station to the next.

When you're ready, set the course from one district to another. The glyphs you're looking for should be hidden within buildings. Look through windows to find these red symbols.

After finding and memorizing all three symbols, head down to the Subway Station through the Rift and become the beast. You should notice a number of red symbols directly to the right of the purple flames that turn you into the beast. They'll be along a brick wall in the shape of a door. Quickly zap the three symbols you saw during the monorail ride to reveal a set of swords and eggs. Make sure you tap the electricity button so you don't accidentally hit the wrong symbols. If you hit a wrong symbol, you'll have to wait until you can become the beast again during the next round.

Grab the Apothicon Egg from the swords and place it on the beast statues around the map. These statues are hidden within big wooden crates which can only be broken while transformed into the beast.

One statue is located in the Subway Station opposite the swords
One statue is located in the Canals District to the right of the Ruby Rabbit entrance
One statue is located in the Footlight District near the Perk-A-Cola machine
One statue is located in the Waterfront District near the entrance

Each statue can hold up to four eggs in case you're playing Co-Op. With the egg in the statue, begin killing zombies near it to charge it up. Once it's fully charged, remove it and take it to another statue. You must charge the egg at all four statues around the map.

The final step is to bring the egg back to the swords in the Subway Station. Place it back within the sword sheath to unlock the Apothicon Sword!

The Apothicon Sword is a special weapon. It will not take up a regular weapon slot, but it can only be used for a short time. Keep an eye on the gauge in the lower right corner to see how long you can use it. It can be swung like a regular sword and send out electricity to stun nearby zombies and Margwas. This sword only recharges after killing more zombies.

Step 3 Obtain the Reborn Sword

After obtaining the Apothicon Sword you can upgrade it to the Reborn Sword.

Go to the ritual altar that corresponds with your character. Interact with the ghostly figure above the altar to receive another egg called the Arch Ovum. The characters and their altar locations are listed below.

Nero Blackstone (magician) – Above Easy Street
Jack Vincent (officer) – Ruby Rabbit (Canals District)
Floyd Campbell (boxer) – The Anvil (Waterfront District)
Jessica Rose (woman) – The Black Burlesque (Footlight District)

Next, you must activate large blood seals around the map to charge the egg. These are large, circular seals that are painted on floors around the map. When you activate a seal, one (at first seal) or two Margwas (at second, third and fourth seal) will come to fight. Defeat the Margwas before ending the ongoing wave to complete the ritual. Per wave only one seal ritual can be done by each player.

The seal locations are:

Outside the Ruby Rabbit in the Canals District
In Junction, near the Easy Street exit
Outside the Anvil in the Waterfront District
In the middle of the two streets in the Footlight District

With the egg charged, return to your ritual altar to give the apparition your Apothicon Sword in exchange for the Reborn Sword.

Step 4 Trap The Shadowman

First you must go to Nero's Landing above Easy Street (altar of the magician). Interact with the bookshelf on the left until a book pops out and levitates.

A flag should appear in the Subway Station. You will need to carry this flag around the map and place it in set locations that appear to be sparking from the ground. There are two sparking locations near each ritual location. With the flag placed on the ground, the Shadowman and a number of creatures will come in to fight. Survive while protecting the flag from the Shadowman until the flag turns red and can be picked up again. Using the Civil Protector will help you survive these waves.

After charging the flag twice, set it near one of the ritual altars to drain the energy from the flag into the ghostly apparition, changing it into a gatekeeper. This must be done for all four ritual altars.

Next, head down to the Pack-A-Punch area to find all four gatekeepers above the gateworms. Interact with them to bring out the Shadowman. They will take down the Shadowman's shield, but the shield will automatically regenerate after. You must take down the shield again by interacting with all four gatekeepers. Of course, more zombies and Margwas will come in to fight during this time. You can always make the zombies into crawlers to stop more from coming. Kill the Margwas before focusing on the Shadowman.

With the shield down a second time, shoot the Shadowman as fast as possible. He will teleport to the left and right sides of the area before going straight forward towards the altar near the entrance/exit. Keep shooting until he appears above the altar. When he's directly above the altar, place the Summoning Key on the altar to trap him inside.

If playing with four players, a giant gateworm will spring up in the middle of the map. If playing solo, the easter egg should end here and be incomplete.(without mods)

Step 5 Recharge the Flaming Basins

After completing step four, the entire map will be filled with purple glyphs and tough Margwas. If you touch the purple glyphs you will become damaged. Additionally, your screen will turn red every thirty seconds. When this happens, you must run to one of the green orbs floating around the map to prevent yourself from going down.

You may notice the stone basins around the map will have red flames instead of purple flames, preventing you from becoming the beast. To recharge a stone basin you must kill at least one Margwa. Four stone basins must be recharged to allow all four players to become the beast.

Beast mode will now be usable for an infinite period of time. However, if you revert to human form, let the Margwas hit you too many times, or allow the screen to turn red for long enough without touching a green orb, you will need to kill another Margwa to recharge another stone basin.

Step 6 Kill the Gateworm

The final step involves all four players and the monorail. Three players must be positioned at each of the three monorail platforms in the three districts, but one has to be in human form to interact with the monorail call button. The fourth player must be near the giant gateworm and the three gatekeepers around it.

The human player must interact with the monorail to send it to another station platform. Once this is done, the other two players at the other two monorail platforms must zap the monorail track. To do this, the players must zap a small generator box at the top corner of the monorail platform. This will turn the monorail track blue. The third player who was in human form must quickly become the beast and zap the generator on his or her monorail station platform as well. The monorail should smash into the gateworm and injure it for a few seconds.

Immediately after the monorail smashes into the gateworm, the fourth player must zap the three gatekeepers around the giant gateworm. If all goes according to plan, this should fully kill the gateworm and complete the Easter Egg. A short cutscene will play at the conclusion. Players will receive a special "Dark Ops" calling card upon completion.

The Giant Easter Egg

The Hide and Go Seek Easter Egg returns for the Giant. Also known as the Fly Trap Easter Egg because of the achievement / trophy name from Call of Duty World at War.

To do this, you must first get an upgraded weapon from the Pack-A-Punch Machine.

Shoot this weapon on a console in the back of the map. It's located opposite of the animal testing labs entrance.

If you hit it, a number of items will glow green and fly into the air. You must now find these items around the map in any order and shoot them with any weapon.

One item is located within the right furnace under Teleporter A. This is near the Animal Testing Labs. The furnace will not be lit.

One item is located on the fire escape of a building outside the map. This building is left of the power switch.

One item is located within the left water cooling vat in the second floor generators room above the hangar. You will need to jump to see it properly.

After shooting all three items, the Annihilator will be available in the furnace room within the hangar. This weapon is a special weapon and will not take up a normal weapon slot.


Easter Egg done

Der Eisendrache Easter Egg/ Step 1 Feeding The Dragons

Dragon head locations are as follow's (note each head will take a total of 8 zombies to feed, one to activate 7 to fill.)

East Side Castle
Church
Catacombs Pyramid

After you feed all 3 of the dragons head down the stairs to the left of Speed Cola to the Catacombs and pick up the Wrath of The Ancient's Bow. After you do this you need to get one upgraded bow per player, you need to get all 4 bows for the later steps. You do only need one though to start the Wisp step although will have to have a 4 player lobby.

Step 2 Wisps And The Teleporter

After upgrading the Wrath of the Ancients to one of the 4 bows, you can now shoot the teleporters electrical orbs with the Wrath of the Ancients to make them glow orange. After shooting these orbs a sound cue will start it sounds like a growl and the orbs should lose their orange glow. You will now have to look around the map for one of the eight wisps that will have lightning around them. You will shoot 4 of these to enable the teleporter to glow Purple so you can travel to the past.

Once entering The Past you will turn left and pick up the Blue Canister on the ground then to the right to pick up the Fuses and then back to the safe to get the 3 digit code

Step 3 Unlocking The Safe/Memory Game

After coming back you will need to go to the death ray and insert the fuse into the central machine and go to the other side and then switch it to Protect mode, then head over to the terminal and you will need to input the Code from the Safe from The Past. after doing so return downstairs to the teleporter and retrieve the items within the safe. After so return to the death ray and switch it back to Destroy and insert the Fuses from the safe into the pillar with the missing fuse.

Now head back to the Terminal and interact with the center of the terminal and remember the positions of each symbol then the screen will flash with a symbol and you will interact with the smaller blank screen with what the symbol is that was there prior Ex. If the circle is far right then the screens go black and the big screen shows the circle then you interact with the far right monitor. You will do this for the terminal outside Clock Tower and then the one in the Rocket Test Site near Pack-a-punch.

After doing this each Ball on the Death Ray will be glowing white then you will head to the back of the Machine and press the green Button then you will see Dempsey's Cryo Pod coming down from the sky.

Step 4 The Ghost Keepers

Going over to Dempsey's pod you will notice an Artifact on the ground you will have to pick this up then you must do the Wisps again to go back in time and this time you will go to the right and interact with a Book and then go to the middle of the room and there will be a box with a Stone Slab, after this step go to the Knight's Grave next to the Wrath Of The Ancient's Bow and interact with the small hole inserting the Vrill Artifact into it to summon the Keeper.

Now you will need to follow the Keeper for a total of 4 soul boxes, it will lead you to 4 different areas and then you need to stand inside the small circle and it will glow on the edges of your screen the color of the bow you need to use. Purple being Void bow, Red being the Fire bow, and going on for a total of 4. The more players you have within the circle the bigger it gets so you should have everyone in it. Now after this the Keeper will go to the Pyramid and then it will rise up and you will insert the Blue Canister into the missing slot.

Step 5 Boss Fight

Now you will have each player stand on each of the Gravitation Plates and deploy the Ragnarok at the same time to teleport you to the Boss Fight. Make sure you are fully ready because there is no going back.


Now the keeper will go through it's attack phases and Panzers will spawn and everything so you must survive and wait until you see an Electrical Ball under the keeper then someone needs to rush over and place the Ragnarok in the center of the room and then the Keeper will slowly come down and then you will see its Chest turn Yellow and then you open fire on the Yellow spot. You will need to do this a total of 4 times successfully you will know when you do it when the keeper spins in circles after you do this.Congrats! you will now leave the fight and move onto the final step.

The Final Step Blowing Up The Moon

Now you will go to the Pyramid and pick up the Summoning Key, after this return to the Terminal next to the Clock Tower and interact with it. Doing this will blow up the Moon and then shortly after start the Cutscene. Congrats you finished the Easter Egg.

Zetsubou No Shima Easter Egg

This Easter Egg requires the "Anywhere But Here" (ABH) Gobble Gum to be able to get one of the parts. Make sure this Gobble Gum is equipped before you launch the map as the Easter Egg CAN NOT be completed without it.

Activating Main Power
In Zetsubou No Shima, the Power is activated differently from other maps. Each of the two Labs has 115 energy harnessing technology that is used to provide Power to those two areas of the map. These two Labs must have Power enabled to be able to access and power the Bunker doors. To Power the Labs, players must collect any coloured Element 115-infused Water into the Power Panel Funnels in the Labs.
This will temporarily activate Power giving the player limited time to go to the Bunker to open the doors.
Navigate to Power, go into the Water and you'll notice one of the vents is blocked by Spider Webbing.
Once you clear the Webbing, the stairway taking you underwater will become sealed off by a door. You will have to survive underwater killing Zombies until the door eventually reopens. Make sure to destroy the Spore for Air or go upwards to find pockets of Air to avoid drowning.

Once the Lockdown is over, leave the way you entered the Water and the Power Switch will now function as normal. Activating this will permanently activate Main Power.

Accessing Pack-A-Punch
There are three parts that are required to unlock access to the Pack-A-Punch Machine.

The First Part is obtainable from surviving the underwater Power Lockdown. You will see the part sitting in front of the vent you cleared beginning the Lockdown.
The Second Part is found in the hanging Cocoons in the Purple 115 Water area. One by one, knife the Cocoons to cause Zombies to drop. One of the Cocoons will drop a Zombie like normal, but will also drop the required part.
The Third Part is found in the underwater area past Mule Kick. The part is a red Valve Wheel and can simply be picked up.
Use these parts on each pump surrounding Pack-A-Punch to drain the water unlocking the machines access.

The Gas Mask
The Gas Mask is wearable equipment that is used to protect you from the Spores that cause the mutation of Zombies when exposed. Without the mask, your character will cough and will be unable to use any weaponry until the coughing subsides. The Gas Mask is useful in general play and is practically essential for the Easter Egg.

The parts required to craft the Gas Mask are the Face Mask, the Cable Tubing and the Filtration Unit.

The Face Mask may be found in the Lab B area (Green Water area):
On a Wooden Box between the Lab B area and the Plant growing spot in the Green Water area.
Next to the Green 115 Water on a Box.
Up the stairs in the Green 115 Water area in front of the Perk Machine.

The Cable Tubing may be found in the Crash Site area (Plane Propeller Trap area):
Right outside of the Plane on either side of it.
On the Rock face left of the Mystery Box location.

The Filtration Unit may be found outside through the door from the Power (Where the Zip-line take you from Lab A):
On the Boxes between the Zip-line and the Skull Podium.
On the Rock clusters in the general vicinity of the Mystery Box location

The Shield
Like in all other maps, the Shield has the sole purpose of protecting your flank from damage. This is not a requirement for the Easter Egg, but it very obviously helpful for the Easter Egg and even General Play.

The First Piece is found in the Anti-Aircraft Gun area (The first door on the right when entering the Bunker):
Near the Mystery Box location.
On a pile of broken wall debris.
Near a Zombie Spawn window.

The Second Piece is found in the Lab A area:
Next to the Kuda.
On the support beam underneath the Lab.
Near by the Zombie Spawn windows.

The Third Piece is found in the Lab B area (generally on trees):
Resting on a tree over a hill facing the lab (easily recognised by the large boulder and the glowing lamppost leading up to it).
Hanging on the wall opposite to the tree.
Underneath the main section of the Lab.

The Bucket
The Bucket is equipment that is used to collect the 4 different types of Element 115 Water located around the map. There are multiple buckets around the map allowing more than one player to carry one.

The Buckets can be found in Spawn, Lab A, Lab B near the Blue & Green 115 Waters and in the Bunker.
Plant Varients
Watering with Green Water 3 times will grow a Mantis-like claw that will impale a passing Zombie. The plant will hold the Zombie in place for a long time until a player inflicts any damage to the Zombie. The plant will then kill the Zombie.

Watering with Blue Water 3 times will grow a plant that will yield random rewards such as power-up drops and weapons. If shot by the KT-4 as it grows, the rewards are likely to be greater in rarity. Watering and shooting with the KT-4 each round is required to attempt to spawn the Cannon Shell for the Easter Egg.

Watering with Purple Water 3 times grows a Carnivorous plant that will attract Zombies to it and kill them. The plant will also attack players in close proximity to it.

Watering with Green, Blue & Purple Water 1 time each may grow a plant that the final colour would have grown or a Fruit plant. The Fruit plant when eaten may award the player with a Perk or make the player vomit.

Fertilising with the KT-4 3 times (and not watered at all) has a chance to spawn the Clone Plant. The plant can be interacted with allowing a Clone of the players Perk setup, Gum setup and weaponry setup to be exactly imitated. Upon the players death, they will emerge from the plant having the precise setup they did when they imprinted themselves on the plant.

Trials of the Ancients (player challenges)
Players can choose to do 3 challenges to earn a free Weapon, a Perk Bottle and a Max Ammo. If doing the Easter Egg, these challenges are required to be completed.
Eat a fruit grown by a plant.
Kill eight spiders with spores.
Kill three zombies as they are mutating.
Get thirty kills with the Propeller Trap.
Shoot the heads off of five mutated zombies.
Obtain a power up from a plant.
Kill fifteen zombies attracted to a plant.
Kill twenty zombies while underwater.
Kill ten spore-infected zombies with headshots.
Kill a Thrasher before it becomes enraged.
Get twenty kills with the Fan Trap.
Water the same plant three times.
Water five plants.
Shoot five spores.
Use a spore to regain air underwater.
Destroy five webs with explosives.

Zetsubou No Shima Easter Egg 2

KT-4 Construction & Upgrade
The KT-4 is Zetsubou No Shimas Wonderweapon of the map and can be obtained by all players. Although the KT-4 is pre-built, it cannot be used as the ammunition it uses must be created.

The parts for the ammunition are:
Vial
Plant
Venom
The Vial is found in the Lab B & Green 115 Water area being carried by a Zombie Scientist. The Zombie will be very obvious as they will have a yellowish/green glow indicating they carry the Vial.
Kill the Zombie and pickup the Vial.

The Plant is located in the flooded section of the Bunker Laboratory at the end of a tunnel of Element 115 deposits. Interact to pick it up.

The Venom is contained within the Spiders of the Island and must be extracted. To do this, navigate to Lab A and make sure that Main Power has been restored. Go up into Lab A and go to the Control Panel in front of the Cage. Interact with it to lower the Cage below the Lab. Go beneath the Lab and note the Cage is open. Circle nearby the Cage with a Spider following until the Spider enters the Cage.
The Cage will lock, go back into the Lab and interact with the Cage Control Panel once again. The Venom will be extracted from the Spider via an automated extraction Syringe, killing the Spider in the process. Interact with the Syringe to collect the Venom.
You can now go to the left work bench to obtain a functional KT-4.

Masamune
To upgrade the KT-4 to the Masamune, a more potent ammo concoction must be created by finding different ingredients.

(Note: The Trials of the Ancients player challenges must be completed and the Shield constructed by this point to continue)

To get the New Vial, get an Electrified Shield by waiting for a Lightning strike at the Trials of the Ancients area. Once obtained, make your way over to Lab B and melee the Control Panel beside the Cage to open it. (In Solo, enter the Cage and you'll be lowered and brought back up automatically.)

(In Co-op, another player will be required to interact with the Control Panel to both lower you down and raise you back up to the Lab.)

When lowered below ground from the Lab, you see will see bones and Skeletal remains. The Skeleton will be holding a Vial in its rib-cage. Press the interaction button when facing the Skeleton and your character will make a response indicating that you picked up the Vial.

To get the Spider Fang, you must battle the Spider Boss hidden in the caves. When beaten, go up to its head and hit the interaction button. Although fairly dark, you may see the Fang disappear from the Spider Boss indicating you have obtained it.

To get the Unique Plant, the player must make their way all the way through the Bunker past Mule Kick into the flooded area and navigate to where they picked up the original KT-4 plant part. Beside the original plant part will be a wall that can be removed. Using the Skull of Nan Sapwe, Mesmerise the wall and it will dematerialise revealing a hidden seed plant location.
You'll now need to obtain a special version of the 115 Water which can be found when travelling the Sewer Pipes. Go through the Sewer Pipes and keep an eye out for a blue Element 115 deposit to the right side of the Pipe. As you begin to see it, hit the interaction button a little prematurely in front of it to pick up the Rainbow 115 Water.(You'll have to vary your attempt to pick up this water based on your reaction speed and input delay your method of input may have).
When you have the Rainbow 115 Water, make your way back to the hidden seed plant location and plant a Seed. You will then need to water the Seed with the Rainbow 115 Water for 3 consecutive rounds until it is full grown. When grown, harvest the plant for the ingredient.

You can now obtain the Masamune by going back to where the KT-4 was obtained and interacting with the work bench.

As a short requirement run-through to reach the boss fight, you will need to:
Turn on the Power
Obtain a Bucket
Complete all player unique challenges
Obtain the Skull of Nan Sapwe
Craft the Gas Mask
Craft and upgrade the KT-4 wonder-weapon to the Masamune

Main Easter Egg Step 1

Using the Skull of Nan Sapwe, any player must go to the Living Quarters in the Bunker and go down to where the Purple 115 Water is. Using the Skull, the player must mesmerise a torn Poster Diagram on the wall across from the Purple 115 Water.
This will materialise the missing half of the Poster Diagram.
Doing this enables the ability to use the Skull to unhide other hidden doors and walls scattered around the map and is required to start collecting the next required parts.

On the left of the Bunker as you enter is a non-functional Elevator. To the left of that is a wall that can be removed.
Again using the Skull of Nan Sapwe, the player must mesmerise the wall to dematerialise it revealing a small secret passage.
The passage leads to the mechanical parts of the Elevator revealing 3 missing Gears.

Step 2

Gear 1
For the first Gear, players are to battle the Spider Boss in the caves meaning the KT-4 must have been constructed by this point to access the cave. Upon killing the Spider Boss and grabbing its Fang (used for the KT-4 Upgrade), you can use your "Anywhere But Here" Gobble Gum which should teleport you to a normally inaccessible area above Lab A. In this area, you'll see broken Dragon Eggs and other irrelevant things hinting to Gorod Krovi. In this area, you will find the first Gear.
Interact with it to pick it up.
(Note: You can actually get this Gear without killing the Spider Boss. As long as the KT-4 is used to destroy the webbing covering the Cave entrance, Anywhere But Here will take you to the Gear part location).

Gear 2
To get the second Gear, players need to destroy a Plane that flies overhead which will drop the Gear. To be able to destroy the plane, players must have some Seeds to plant. Plant Seeds in any location and water specifically with the Blue 115 Water. As you water the Seeds each round with the Blue 115 Water, the Seed must also be shot with the KT-4 per watering to give the plant location an added green glowing emission.
This is required to get a Plant to give an FlaK Shell that will be used to shoot down a passing Plane. (Note: you can grow as many Plants as you want to give the best chance of spawning the FlaK Shell)
When you get a plant to give the FlaK Shell, navigate to the first door on the right when entering the Bunker. Through that door you'll find Artillery Equipment.
Go up to the FlaK 88 Cannon and interact with it to put in the Shell. You will trigger a sound effect indicating the FlaK 88 has been loaded ready to fire. Wait for the Plane to fly over the Island and when the Plane lines up with the Barrel of the Cannon, interact with the Cannon to fire the Shell.
The Plane will be destroyed and the Gear will fall into the map. The Gear can be tracked whilst falling, but can still be found through general searching if you were unable to follow it down.
Possible spawns for the Plane Gear:
By the Meteorite past Lab B
By the Staircase heading up towards the Zipline at Lab A
Outside the Bunker Entrance
The Gear will have a black Smoke raising to make locating it a little more obvious.

(Note: If the Shell shot misses the Plane, another one must be obtained by growing the bullet again).

Gear 3
The third Gear is like the first, located in an area considered out of bounds in normal gameplay. To be able to get this Gear, all the players in the game must have completed their Trials of the Ancients (player challenges) and have the Shield constructed by this point. The completed challenges enable Lightning to strike the Trials of the Ancients area. One player with the Shield must wait in the area to be hit with the Lightning. When struck, the Shield will be visibly electrified.
(The next part is dependent on whether the game is being played Solo or Co-op.)

(Solo)
The player must go the the Lab A Zipline and melee the Control Panel used to buy the Zipline. The Panel will now be electrified.
Use the Zipline and when you are directly over the out of bound Docks, hit your melee button to drop you onto the Docks.
(Important Note: When travelling the Zipline, no inertia or momentum is maintained when dropping off meaning you do not need to anticipate an early drop off. Make sure you take your fall directly above the target area as you will drop completely vertically with no horizontal motion. If you miss, you will fall completely out of bounds and be instantly killed ending your run unless you have a Clone Plant).

When you fall on the Docks, you will see the Gear. Interact with it to pick it up.

(Co-op)
Two players (one with an electrified Shield) must make their way to the Lab A Zipline. The player with the Electrified Shield will remain at the top of the Zipline whilst the other player will be the one using the Zipline. Verbal coordination is essential at this step as making a mistake can cause the instant death of the Ziplining player and the loss of his weaponry. One player will use the Zipline and as they are just over the Docks, they will call out for their comrade at the top of the Zipline to melee the Control Panel with their Electrified Shield. This will cause the the Ziplining player to fall.
(Important Note: When travelling the Zipline, no inertia or momentum is maintained when dropping off meaning you do not need to anticipate an early drop off. Make sure you take your fall directly above the target area as you will drop completely vertically with no horizontal motion. If you miss, you will fall completely out of bounds and be instantly killed and lose your weaponry unless you have a Clone Plant).

When you fall on the Docks, you will see the Gear. Interact with it to pick it up.

Step 3

Now that you have all 3 Gears, go to the area you revealed with the Skull to the left of the Elevator. Interact with the machinery to place the 3 Gears repairing machine and restoring the functionality of the Elevator.

Boss Battle Requirements
Before using the Elevator, make sure that:

At least one player has the upgraded KT-4 (Masamune)
All players have a Gas Mask.

Suggestions:

Shield
Powerful Gobble Gums of your choice (Revival based Gums are good here)
Pack-A-Punched weaponry
Once ready, all players go into the Elevator and interact with the Control Panel. The Elevator will lower to a corridor leading to some Prison Cells. Three mutated Vines will block the path which can only be destroyed with the Masamune firepower.
Proceed forward and find yourself at the Boss fight.

Once players enter, the Islands largest Thrasher can be found in a giant cage. In order to start the battle, the player with the Masamune must shoot the Spore on one of the Giant Thrasher's arm, which will begin the Boss Battle.
There, the players must survive an onslaught of Zombies, Thrashers and Spiders before another Spore will appear on another one of the Giant Thrashers arms. Again, the Masamune must hit the Spore and repeat the this until the Giant Thrasher is killed. Once killed, the Easter Egg is complete and the cutscene will begin.
Players will be awarded all Perks and given the "Seeds of Doubt" Achievement.

Gorod Krovi Easter Egg /Step 1

In this step, you must collect 6 trophies around the map.

- There is one trophy in the hand of the character of the right, in the sculpture on the building in front of the power, at Dragon command. It will then fall and you can pick it up.


- To get the second one, you must go to the PaP and go into the sewers. You will see a red glowing light on top of the tunnel while you are ejected, shoot it. The trophy should be accessible in the toilets back to the Pack-a-Punch building.


- Head to the Operation bunker (Underground between infirmary and armory) and smash the safe (near the fafnir shield's bench) with the gauntlet of siegfried. Then, just pick the trophy up.


- Outside the supply depot, there is a hole with water. Use a dragon strike controller on it and just pick the trophy up.


- Activate the giant robot's laser in the supply depot. The trophy will be in a hole where the laser shot.

- Shoot with the fafnir shield in the pipe on the wall, near Double-Tap, in the Tank Factory.

Step 2

(As there is a timer, you should read part three before doing the part two)

In this step, you must activate a generator that stands in the Pack-a-Punch area, near the egg incubator.



To do so, you must destroy a Valkyrie drone close to the generator, or lure it into shooting it. Then, just interact with the generator, a flow of air should be seen.




/!\ From now on, the generator will be activated for 5 minutes, you can reactivate it by just pressing the action button on it, but only one time per round. /!\

Step 3

This step seems to be complex, but once you understood what to do, it should be fine. There are 6 valves in the map, they've got a display with an arrow where you can select 1,2 or 3. The valves also got a light that can be blue, green or white.

The valves are located:

In the Dragon command building, upstairs and then at your right.

In the Armory, besides the 500 points bridge, a shield's part, and a "Armory" sign.

In the Supply Depot, next to a mystery box spot, under the stairs.

In the Infirmary, besides beds while descending the building.

In the Tank Factory, facing some metal stairways.

In the Departement Store, in the top floor.

Examine the valves, inside one of them, you should see a code cylinder stuck.

On another valve, there will be a green light, this is the end of the circuit.

The other valves should be lighted white (meaning they are not receiving air) or blue (meaning they do receive air from another valve)

The goal is to connect all the valves, green light being your starting point and the cylinder your finish line.
To know which valves to put on which number there are two ways. The real way is to understand what how valves affect eachother and to try out a lot.

This will make your brain release steam, so the community made algorithms to quickly find out what is the correct path.
You can use this wonderful website http://www.kronorium.com/tools/airvalves/ made by the Zombie community and MrRoflWaffles (Make sure to check his channel, he did a great job)

Then, just point out the numbers on the valves that the website told you. Finally, just pick up the cylinder code in the last valve.

Step 4

Now that you've got the cylinder code, place it on S.O.P.H.I.A. There will be 6 small cylinders on the left of the machine, with letters on them. Each time you shoot on a cylinder, it turn and shows another letter.

You must enter the password " K R O N O S ". Once done, interact with S.O.P.H.I.A.

As a first move, you must place the 6 trophies from step 1, on the desk, under the green screen, in front of S.O.P.H.I.A.

Now, by using the command console (where you placed the trophies), a random challenge will begin, you'll have a timer and zombies will re-spawn endlessly, so be sure to read the challenges first.

For example, one ( or 2 ) players could be assigned to stay in a corner of the map without killing any incoming zombies. The two other players doing the step will be killing their incoming zombies so eventually, there will be a lower pressure on them.


Undead Man Walking, Crawl Space or Plain Sight gobblegums should be usefull for this step.

Step 5

TROPHY CHALLENGE STEP

1.Bomb Defusing:
In this challenge you have to defuse 6 bombs by simply interacting with them within 2 minutes. (3 in solo)

The bombs are located:

In the Department store (Juggernog's building), under the stairs.

Between the Infirmary and the Operation bunker, on a pillar.

In the Dragon Control room, on the upper floor.

In the Supply Depot, next to a map of the city.

In the Tank Factory, near a Wunderfizz spot and a Gobblegum machine.

In the Armory, on the wall, next to the Wunderfizz spot downstairs.

To know, in what order you have to defuse the bombs, look at the control screen above the trophies The areas will flash very rapidly randomly, then the correct order slowly flashes. You won't have another chance to get the order. Either write it down with shortened names (Dpt for Department store for instance), or separate the task between players. One could remember the three first spots then run away to the first bomb and let a friend memorize the three others.

If done correctly, a voice should say something like Auto-Destruction protocole, disabled. If you defused the wrong bomb,Well........ BOOM!! you are dead.

2. A yellow orb will be wandering across the map, it is the soul of Gersh, the russian scientist from Ascension. You have to shoot the orb with a Pack-a-Punched weapon until he stops to speak a few words. He will then move again and you will have to shoot him again. Do this action until he moves all the way to the Dragon Command, then just get close to him. White flash will temporary clear the map from zombies and Gersh will be trapped.

3.Friendly Mangler:
Look at the command screen, an area will be high-lighted. Head there. A friendly Mangler, will be there, with green eyes and ignoring all players but one. This one must lure him to the Dragon Command room, in the corner on the right of the trophies. You can speed up the procedure, by getting rid of his arm, but be careful not to kill him in the process.

4.Friendly Valkyrie drone:
Just like the Mangler step, you must escort a Valkyrie drone to Dragon Command. In order to make the drone move forward, at least one player must be around it.

5. Groph pod:
A groph pod will land in one of the three area where you can ride a Dragon. It will be outside of the map but you can spot it by looking at the green ray in the sky.
Protect it until it opens, and send your Siegfried Gauntlet's dragon pick the part up.
Then, just give it back to S.O.P.H.I.A.

6.This will always be the final challenge. Head back to the trophies control screen and pick up the card in front of it. Go to the Pack a Punch area and place the card in the Red computer.

By doing so, the lockdown will begin and manglers will spawn. You will have to Fight until the download is complete (Around 2 minutes), then you'll be able to pick the card back up.

step 6

Go back to S.O.P.H.I.A and give her the card. Following short exchange, she will give you the so desired power core.

Now head back to Belinksi square (spawn area) and send your siegfried gauntlet's baby-dragon to Nikolaï 1.0 who is stuck in his mecha in the neighborhood.

/!\ This is the final step, the boss fight. You should highly consider equipping yourself with guns, ammos, gobblegums, fresh shields, etc ... as there is no turning back before the end of the quest. /!\

My advise : is to have at least one pack-a-punched NX Shadowclaw, as it instantly revive players hit.

From now on S.O.P.H.I.A should have flown away.
In order to begin the fight, all players must stand on top of the grid S.O.P.H.I.A was sitting on.

It will open and the characters will be propulsed from the sewers to a new part of the map where the fight will occur. To start things up there is a button in the middle of the place.


The fight is separated in two phases.
Firstly you are sided with Nikolaï 1.0 to fight a Dragon.

Infinite zombies will spawn and the dragon shall purge the area with fire. Survive until Nikolaï 1.0 decides to shoot at the dragon with his Mech., revealing one of his weak spot. The wound on the dragon will glow orange, just shoot everything you can on it. Make sure to abuse the Ray gun mark III because it deals MASSIVE damage on the boss. Use the GKZ-45 combo only to keep the horde away from you.

The spots will be on his wing, his belly and his neck.

Even when the dragon burn the whole place in fire, the borders are free from the fire. You might want to hide in those locations, as you can shoot the dragon, even if the arena burns.

You'll eventually end up slaying the beast.

Step 7 The Final Step

after a cutscene, you will have to defeat Nikolaï 1.0 in his mech.

He will attack players with his machine guns, electric harpoon and by launching RAPS.


To injure him, you must shoot on the glowing yellow lights on the robot, the last one standing beneath the pilot seat.


/!\ Be VERY careful about his chain gun, it would DESTROY you in seconds /!\
P.S you can use Idle Eyes in this boss fight and kill him in like 20 seaconds.

Once the fight is over, enjoy the cutscene, achievement and Dr.Monty speech ! Congratulations !

Revelations Easter Egg 1

Corruption Engines
Around the map there are four Engines which you will have to corrupt. They cost 500 points each and they are needed to enter Nacht Der Untoten which is the center of the map and the place you will need open to do anything at all. Once each Engine is Corrupted a potal will be open and all perks/Traps on that section of the map will be powered on.

Keeper Protector (locations for parts)
Keepers Protectors are used to well protect you, but they are mandatory for the second step of the Main Easter Egg. These are the locations to find these parts. The Keeper costs 5000 points and will last a while before disappearing.
Part 1 (Skull)
• Location #1 - downstairs in Verruckt, on the bookshelf besides Speed Cola.
• Location #2 - upstairs on the wheelchair, by the stairs leading out to the Corruption Engine.
• Location #3 - upstairs on the wheelchair, just before the jump pad.
Part 2 (Purple Gem)
• Location #1 - downstairs in Shangri-La (temple area). Search the wall nearby the primis statues.
• Location #2 - next to the pyramid in Der Eisendrache.
• Location #3 - on a table, in the small outside room just before the jump pad in Kino.
Part 3 (Flag)
• Location #1 - Mob of the Dead, Cafeteria room on the wall.
• Location #2 - Near the Summoning Altar in Origins, opposite from the generator on the edge mound.
• Location #3 - Origins, top of the excavation site, in the little hub on your left.

The locations to build the Keeper Protector:

Summoning Altar locations are shown below:
• Location 1 - Verruckt upstairs.
• Location 2 - DE, lower level downstairs, inside the temple room with the large primis statues.
• Location 3 - Origins, opposite the generator (where Speed Cola used to be)
• Location 4 - Kino, on the stage behind teleporter

Revelations Easter Egg 2

Trapping the Apothicon

Once all four generators are activated and go to Nacht through any of the portals. Upstairs there should be a control panel with 4 green lights, it is not hard to notice. Now what you want to do is activate it AS SOON as the apothicon is in the middle of the two rods. This will shock it and make it trapped. This will allow you to be eaten by this apothicon and to always use pack a punch whenever you want. As soon as the apothicon is trapped, walk down the stairs which is now open and walk close it will pick you up and eat you as soon as you are inside you will need to shoot three yellow adapters to the stomach. As soon as all three adapters have been shot, the pack a punch machine will drop.

Upgrading the Apothicon Servant

To upgrade it ( which is escential to the main easter egg ) You have to find 5 stones floating above all sections of the map
Spawn Area: Floating above the spawn island, toward the Corruption Engine location.
DE: Above the the pyramid slightly right when facing the Corruption Engine with pyramid in back ground.
Verruckt: Located above the jump-pad that leads to the Mob of the Dead cafeteria And Above and right of the portal to Nacht Der Untoten.
Mob of the Dead: Found above the Corruption Engine area, toward the glowing “sun” in the background.
You have to be dead on accurate with the shots and once done correctly you will see blue inside of the PAP Machine. Allowing you to PAP the Apothicon Servant

Step 1

the Graves
This is the first official step in the easter egg and is relatively easy and can honestly be done as soon as the game starts as it is right outside of the spawn room and requires only 500 points to complete. Open up the barrier to the left of your initial spawn point, the one leading to the launch pad that takes you to Origins. To light the four gravestones and initiate the Easter Egg, you must find the gravestones off in the distance. There will be two accessible from the spawn room and two visible from in front of the landing pad. The four gravestones will be marked for each of the main characters: Richtofen, Dempsey, Takeo and Nikolai. The four gravestones must be shot in this exact order. If you are unable to read the names from where you are located, the order in directional terms is as follows:
• Right gravestone on the main spawn side (Gravestone 2) Dempsey
• Left gravestone on the lander side (Gravestone 3) Takeo
• Left gravestone on the main spawn side (Gravestone 1) Richtofen
• Right gravestone on the lander side (Gravestone 4) Nikolai

The gravestones need to be shot in this order from left to right: 2,3,1,4

Make sure to shoot only one bullet per gravestone or this will not work.

You will see a red flame appear on each grave if the step is done successful.
and hear a audio queue as well

Step 2

Find the rock that spawns on the end of a jump pad. It will be located at 3 possible locations.

Location 1: MOTD JumpPad to Verruckt

Location 2: Shangri la JumpPad to Spawn

Location 3: Verruckt JumpPad to Kino

You will then need to buy the keeper protector, bring him to the location where the rock is and stand on the rock until the Keeper begins doing a ritual.

You will need to protect it as all the zombies will go for the keeper during this ritual. It will last around 3 min. ( if you do this on the bug round the bugs do not attack him so you are free to do other things )

After the keeper completes the ritual it will drop a reel. You will need to pick up the reel.

Bring the reel to the radio in Nacht and you simply press the interact button and it will play the reel.

Step 3

Make sure you have Lil Arnies from the box and head to the apothicon as soon as you are finished with the Keeper Reel, you have to throw Lil Arnie 9 times in each hole where the zombies come out of.
Once three holes have been filled with Three Lil Arnies three margwas will spawn, kill all three one of them will hopefully drop a max ammo.

DO this until ALL holes are filled be sure to call out/don't forget which holes you are doing to be sure to not be mixed up. you can fail this step if you hear the laugh

Once all holes are filled and margwas are killed go the bridge and on the floor next to the giant yellow ball thingy there will be a reel

Bring that reel to the second of three radios which this time is located on the Kino stage. Same as the previous step simply press the interact button and it will play.

step 4

Using the Apothicon servant and a PAPed Weapon go around to different areas and search for stones, once each stone is found shoot it with a PAPed gun and a bone will pop out and float shoot this with the upgraded Apothicon Servant.

The Stones/bones can be shat in any order

• bone #1 - Shangri-La, stand in front of the Stamin-Up machine. Look up slightly and shoot the cracked stone to free the skull which then floats in the air.

* Bone #2 - Origins, look outside the map to the right of the Keeper Protector panel. Look inside the fire where the giants footprint would be.

• Bone #3 - Verruckt, look outside the map, to the left of the Corruption Engine where the waterfall is.

• Bone #4 - Spawn, to the right of the Corruption Engine. Look towards the broken pieces of church wall, slightly middle right behind the pack of floating rocks on the wall inside the church.

• Bone #5 - Nacht, upper floor. On the slope leading to the bottom floor/ DE portal, on the edge of the ceiling.

• Bone #6 - Der Eisendrache, on the backside of the third wall that you wall-run to get the free perk bottle. The bone is on the bottom left hand corner on the outside of the wall but requires you to shoot the inner part of the wall to release it. Once revealed, you can simply shoot the Apothicon Servant from the corruption generator to "suck" it up THIS IS BY FAR THE HARDEST TO GET.

At the end, go back to Nacht go upstairs and you will see all the bones you collected on the floor next to where you played the first Reel.

Use the Apothicon Servant on the bones sucking them up and you will see the decomposed body of Sophia, shoot it again and you will get the Reel which will be placed in Origins on the mound.

step 5

Now go to each Turret which costs 2000 points and shoot at the rock which reflects your laser the rock will alway be the one to the right when you first get on the turret or the left if you look at portal door, this will make the laser shoot Sophia. It needs all four turrets to be reflected and shooting her.

Once she is covered with all red lasers Hold interact on her and she will turn normal, she will fly towards the Teleporter in Kino Der Toten. I suggest saving a zombie and going back to get the spark at the spawn truck ( ONLY FOR PEOPLE WHO HAVE DONE ALL EASTER EGGS!!) be careful if you get hit you will lose this spark. Once you are in samanthas room place the spark on the box with the big Question Mark on it, this will let the spark go inside. This will PAP all guns bought from walls and from the mystery box. while you are in this room pick up the kronorium on the bed.

Step 6

After placing down the kronorium on the podium in Kino There will be 4 eggs that spawn around the map one at a time.

The possible spawn points are:

Spawn
*Near the Shangri La jump pad near a trash can.
*On top of a basket near the jump pad to origins.

Shang ri-La
*In the fire pit near the Steps and on the GobbleGum Machine side.
*Next to a broken pillar near the jump pad to spawn. (to the right of where the zombie window is)

Der Eisendrache
*In the Primis room at the feet of the statues (in between Shang ri La and DE)
*Next to the Wunderfizz maching in a bucket. (between Kino and DE)

Kino der Toten
*Near the Bowie Knife but closer to stage on a table with a white cloth
*When entering Kino from DE anti-gravity area, take a right down to kino, you will see the egg siting on the balcony above you

Verruckt
*Upstairs above the speed cola room, in the blue lights and bed corner of the room.
*Near the jump pad to mob of the dead on the floor next to a chiar (next to zombie window)
*Facing out from Corruption engines, it may be in the grass before entering the Verruckt speed cola room.
*In between the ZNS test tubes upstairs.


Origins
*In the Buried section going from Origins to MOTD near a zombie barrier, below the mound.
*On top of the mound to the left of the Wunderfizz machine. (Halfway buried in snow, it's a tricky one.)
*While leaving the mound towards generator 3, take a left toward the vesper and it will be at the end of the path near some rocks.


Mob of The Dead
*Facing out from the corruption engine where the cell block meats the override station
Near the corruption Turret

Step 7

Once each person has a egg, go inside the Apothicon and place each egg in the little egg sacs in the green water area. Each person must get 10 kills in the Apothicon until you don't get any more souls. Once done hold E and get the Worm that comes out.


Once you acquire the worm you will now need to find the symbols using the radar. Walk around the map and you may hear a ping and as soon as you hear that ping look around and until the ping sound is going faster and faster hold E or F anywhere on the floor until you see the gate worm floating and then turning into a symbol.

Rune of Creation #1 (Spawn Area)
By the Jump Pad that leads to Origins.

Rune of Creation #1 (Spawn Area)
Next to Quick Revive.

Rune of Creation #1 (Spawn Area)
In the garden area by the Jump Pad before Shangri-La.



Rune of Creation #2 (Mob of the Dead & Origins)
In the trenches in Origins. close to AL's hat

Rune of Creation #2 (Mob of the Dead & Origins)
in the buried tunnel next to egg spawn location

Rune of Creation #2 (Mob of the Dead & Origins)
Opposite the Corruption Engine in Mob of the Dead on the back wall.



Rune of Creation #3 (Der Eisendrache & Shangri-La)
In front of Stamin-Up in Shangri-La.

Rune of Creation #4 (Der Eisendrache & Shangri-La)
In front of one of the anti-gravity squares closest to the pyramid in DE.

Rune of Creation #4 (Der Eisendrache & Shangri-La) (3)
In the Primis statues room in DE next to keeper spawn


Rune of Creation #4 (Verruckt)
Next to the Zetsubou No Shima vats upstairs.

Rune of Creation #3 (Verruckt)
In front of the electrified fence in the Electric Trap room

Rune of Creation #3 (Verruckt) (2)
In Door way before the Jump Pad that leads to Kino der Toten.

Step 8 boss fight number 1

Once you have all four of your Runes of Creation, you will need to head to the projector room in Kino der Toten and enter the glowing purple circle to teleport into the boss room.

Once inside, interact with the Kronorium on the other side of the room to begin. This will spawn endless zombies, and your objective here is to wait for the Kronorium to flip pages, revealing the order of your symbols.You can check your symbols by looking at the bottom right of the leaderboard numbering them 1 2 3 4 from left to right. When all four symbols have been shown, head back to where you spawned and only interact with the purple symbol when it's the correct one in the sequence shown by the book. Lil' Arnies are great for distracting zombies while you wait for your symbols you will get a max ammo when this part is done.

Once all 4 symbols have been input in the correct sequence, 4 unique waves of Margwas will spawn with the room also matching the element of the margwas. For this, I recommend a Pack-a-Punched Shotgun or, even better, the Thunder Gun, to easily destroy the Margwa heads. These are the challenge waves you will experience:

Void Margwas: The purple void rocks can damage you stay away.

Fire Margwas: Fire/lava will block certain paths and can damage you if you enter it.

Light Margwas: The entire ground damages you, so you'll need to use anti-gravity to jump into the light.

Lightning Margwas: Some paths are blocked by electrified walls this will trap you if you are not careful

Once you've cleared all 4 waves of Margwas, you can approach the Summoning Key in the center of the room to pick it up, where you will then be teleported back to Kino der Toten.

Step 9

With the Summoning Key now acquired, you'll need to throw it at specific areas in each location within the map. If you miss, then just pick up the Summoning Key where it lands. If you can't find it, look for the blue light in the sky. If it falls off the edge, it should respawn near you.

if you use the portals to travel MAKE SURE YOU KNIFE WITH THE SUMMONING KEY AS YOU ENTER THE PORTAL OR YOU WILL LOSE IT FOR GOOD. Here are the locations:

Kino der Toten: The central chandelier found on the ceiling.

Der Eisendrache: The clocktower, found when facing up from the Corruption Engine.

Shangri-La: When exiting from Der Eisendrache, look to the right and throw it at the crystal orb by the palm tree.

Origins: Above the Mound, face spawn and look to the left and throw it at the tombstone.

Mob of the Dead: At the back of the cell block, opposite the Corruption Engine, you can find a poster in an open cell.

Verruckt: To the right of the Corruption Engine, you'll see a stone fountain with an MG-42 turret.
Throw it towards the fountain.

Nacht der Untoten: Face the open zombie barrier that looks towards Spawn and throw it at the red barrel by the truck.

after that you will not get the summoning key back and are ready for the last boss fight

Step 10 Boss Fight 2 The End

Now, you can enter the teleporter at Kino der Toten to begin the boss fight. You must have a fast-firing bullet weapon, as the boss fight is near-identical to Shadows of Evil.

Once you enter the boss arena, locate one of the four glowing green altars and interact with any of them to place the Summoning Key. Now, charge this altar with zombie souls until no more are taken, and interact with the altar to take the Summoning Key, and throw it at SOPHIA in the middle of the room.

SOPHIA will zap the Shadow Man, and your goal is to shoot him until he teleports into the mouth of the Apothicon Elder. Use LiL Arnies here they will help keeps zombies of you.

As soon as the Shadow Man is in the mouth, interact with the Kronorium below him to complete the boss fight. Shortly after, the final cutscene will play, and you will have completed Revelations!

For completion, you will get a bonus Calling Card, 1,000,000 XP, a permanent RK5 starting pistol for every game, and max ammo in the MR6 for every game.


THANK YOU <3 FOR USING MY GUIDE I HOPE IT HELPS, I CHOSE NOT TO USE PICTURES
TO BE MORE CLEAR WHEN READING THE STEPS.

-Reddington6224

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