Why The Legion is DOOMED to Fail
What is Allowed and What is Not allowed in a Legion run
Please do a PURE Legion Run with these rules and you understand the challenges
✅ ALLOWED (The Legion Arsenal)
These are either "primitive" tools, "martial" weapons, or "war trophies" stolen from dead NCR.
• Shotguns (The "Knockdown" King): Riot Shotgun, Hunting Shotgun (Dinner Bell), and Lever-Action Shotgun. These are brutal and direct [2, 10].
• Lever-Actions & Revolvers: Medicine Stick, Brush Gun, Ranger Sequoia, and Hunting Revolver. These are the "Elite" Legion snipers [8].
• NCR Trophies: All-American, Marksman Carbine, and Service Rifle. Using these mocks the NCR's "superiority" [11].
• The .45 Auto Line: A Light In Shining Darkness and the .45 Auto Pistol. These are simple ballistic tools, not "magic" tech [13].
• Heavy Ballistics: 12.7mm SMG, Light Machine Gun, and Shoulder-Mounted Machine Gun [11].
• Siege Explosives: Mercy, Grenade Rifle, Dynamite, and Time Bombs. Fire and explosions are the "Legion's Wrath" [12].
• Melee & Unarmed (The Best): Thermic Lance (ignores DT), Fist of Rawr, Ballistic Fist, and Old Glory [9, 14, 15].
❌ FORBIDDEN (The "Profligate" Arsenal)
Using these makes you a traitor to Caesar’s ideology of "Strength over Tech."
• Energy Weapons: NO Lasers, Plasma, Gauss, or Pulse Rifles. These are "relics of a failed world" [12].
• High-Tech Snipers: NO Anti-Materiel Rifle or Gobi Campaign Scout Rifle. These are "cowardly" Ranger tools [12].
• Advanced Armor: NO Power Armor (T-51, Enclave, etc.). You must rely on your own skin and leather/metal plate [12].
• Sci-Fi Explosives: NO Plasma Grenades or Pulse Mines.
• Energy-Based Melee: NO Proton Axes or Super Sledges (unless it's a simple Oh, Baby!).
• Cannot use stim packs and psycho or other performance enhancing drugs
Best options:
The "Very Hard" Survival Build
1. Riot Shotgun + "And Stay Back!": Knock a Deathclaw flat on its back [10].
2. Thermic Lance: While it's down, poke it until it dies (it ignores their massive armor) [9, 15].
3. Medicine Stick: For "sniping" from the high ground without a high-tech scope [8].
4. Stealth Boy: To get close enough to use your Fist of Rawr on a Brotherhood Paladin [14].
✅ ALLOWED (The Legion Arsenal)
These are either "primitive" tools, "martial" weapons, or "war trophies" stolen from dead NCR.
• Shotguns (The "Knockdown" King): Riot Shotgun, Hunting Shotgun (Dinner Bell), and Lever-Action Shotgun. These are brutal and direct [2, 10].
• Lever-Actions & Revolvers: Medicine Stick, Brush Gun, Ranger Sequoia, and Hunting Revolver. These are the "Elite" Legion snipers [8].
• NCR Trophies: All-American, Marksman Carbine, and Service Rifle. Using these mocks the NCR's "superiority" [11].
• The .45 Auto Line: A Light In Shining Darkness and the .45 Auto Pistol. These are simple ballistic tools, not "magic" tech [13].
• Heavy Ballistics: 12.7mm SMG, Light Machine Gun, and Shoulder-Mounted Machine Gun [11].
• Siege Explosives: Mercy, Grenade Rifle, Dynamite, and Time Bombs. Fire and explosions are the "Legion's Wrath" [12].
• Melee & Unarmed (The Best): Thermic Lance (ignores DT), Fist of Rawr, Ballistic Fist, and Old Glory [9, 14, 15].
❌ FORBIDDEN (The "Profligate" Arsenal)
Using these makes you a traitor to Caesar’s ideology of "Strength over Tech."
• Energy Weapons: NO Lasers, Plasma, Gauss, or Pulse Rifles. These are "relics of a failed world" [12].
• High-Tech Snipers: NO Anti-Materiel Rifle or Gobi Campaign Scout Rifle. These are "cowardly" Ranger tools [12].
• Advanced Armor: NO Power Armor (T-51, Enclave, etc.). You must rely on your own skin and leather/metal plate [12].
• Sci-Fi Explosives: NO Plasma Grenades or Pulse Mines.
• Energy-Based Melee: NO Proton Axes or Super Sledges (unless it's a simple Oh, Baby!).
• Cannot use stim packs and psycho or other performance enhancing drugs
Best options:
The "Very Hard" Survival Build
1. Riot Shotgun + "And Stay Back!": Knock a Deathclaw flat on its back [10].
2. Thermic Lance: While it's down, poke it until it dies (it ignores their massive armor) [9, 15].
3. Medicine Stick: For "sniping" from the high ground without a high-tech scope [8].
4. Stealth Boy: To get close enough to use your Fist of Rawr on a Brotherhood Paladin [14].
Reasons why on Very hard and Hardcore Legion is Doomed
Which is more dangerous: an NCR hit squad or a Legion hit squad?
For this run, NCR hit squads are usually more dangerous. Without sniper rifles, Stimpaks, Psycho, or similar chems, there are very few answers to long-range burst damage. That makes NCR Veteran Rangers especially dangerous, since they can kill in only a few shots before the distance can be closed safely. Legion hit squads are still dangerous, but under these restrictions, NCR squads are the bigger threat
For this run, NCR hit squads are usually more dangerous. Without sniper rifles, Stimpaks, Psycho, or similar chems, there are very few answers to long-range burst damage. That makes NCR Veteran Rangers especially dangerous, since they can kill in only a few shots before the distance can be closed safely. Legion hit squads are still dangerous, but under these restrictions, NCR squads are the bigger threat
New section: If Your game gets stuck
I have this problem once in awhile and not just within OWB. This is an old thread but if you're reading this in the future you should know that going to an interior location and then waiting for 4 days will usually fix the problem especially if you find there's one area of the map you can't fast travel to.
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