The lil guide on modded bosses

Darkest Dungeon®248 views4 favorites4 min readby WaspBot75Updated Feb 14, 2024View on Steam ↗

The Vermintide Mod

Ah yes, the Skaven, conniving sneaky, cheating adorable little chaos balls now took residence right beneath the hamlet

Here's how you can kill some of them

//Doom Wheel//

https://steamuserimages-a.akamaihd.net/ugc/2515892996911704446/B08FDDD0EF7F71B726065B7242C855C806AB40B6/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
]haha doomwheel go vroom vroom[/b
Weak to blight, stuns, debuff and move, has prot and is immune to bleed

This fight is interesting, you can fight in the light or in the dark, if you fight in the dark you gain the benefits of dodge, crits less stress inflicted, but the doomwheel also gains a accuracy buff. But if you fight in the dark, the doomwheel gets a accuracy debuff and inflicts more stress, so pick your poison.

His attacks are, one that hits your front 2 heroes, inflicting bleed, one attack that deals horror inflicts a debuff and summons a torch rat to light up the room. depending on the phase he has a ranged attack that inflicts blight.

The torch rat itself works like the matchman form the cannon fight, he just lights up the room, if you're fighting in high light you can leave him alive if you want to.

The boss itself has 3 states

cooling down, standard and overheated.
When he enters overheated he lights up the room and when he cools down he heals himself, in overheated he is vulnerable to stun

His most dangerous attack is rolling doom a party wide attacks that does some good damage and shuffles your party, but he only does that in standard or overheated states.

TL;DR- Light buffs his accuracy but debuffs his inflicted stress, low light debuffs his accuracy and buff his stress. Vulnerable to blight, stuns, debuff and moves, has some prot

//The Stormfiend//

https://steamuserimages-a.akamaihd.net/ugc/2515892996911595987/F4EBE0E81262AD78185CB603665CFDDF20CC76FB/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Resistant to stun, debuffs and move, moderate resistances to blight and bleed, pretty high prot

He hangs in the back at the start of the fight he summons a stalactite, he packs party wide attacks, some moves that knockback and stun your heroes.

The stalactite acts sort of like the prophet in this fight, he marks one of your dudes and falls on them, inflicting damage and stunning. But, once the stalactite's health is depleted the stormfiend checks on it out of curiosity and turns his back around.

At this point he loses all of his prot, along with a good chunk of his blight/bleed and debuff resist, ripostes work fairly well, the stalacite also falls on him and stuns him.

TL;DR- High prot, stuns and shuffles, stalactite works like the prohet rubble of ruin, strong stun, debuff and move resist, hit the stalactite, ripostes work well

// Plague Priest//

https://steamuserimages-a.akamaihd.net/ugc/2515892996911696544/7FEA2E9D94F8AC49AE859330507172FC65079456/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

You'll probably run up against this stinky boy, after you wack a few vermintide bosses.

His dungeon is unique, with unique skavens that have ripostes and block healing(The rats carrying the cauldron specifically)

Immune to stuns, moderate resistances across the board, Once you reach this boss, the boss himself is unkillable so you have to take down his censer

His attacks inflict stress and blight against your heroes and he can summon a plague monk to help him in battle

Beware wich hero deal the killing blow on the cense. When it dies the Plague priest will inflict a battle long unremovable debuff that makes them deal 0 damage, and he gains a new attack that spread blight and debuffs healing

//HellPit Abomination//

https://steamuserimages-a.akamaihd.net/ugc/2515892996911603602/EC4666DA0315804DC3E94B9D0CC0873E1C703446/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

This one's a handfull

High Health, little prot moderate stun and debuff resist, low bleed/blight resist, and A LOT OF STRESS i'm not kidding, around turn 5 your heroes will have a 20 horror so be sure to pack as much laudnum as you can carry it's highly reccomended to bring someone who can stress heal or trinket your dudes and duddetes for affliction or virtue.

The fight itself is tricky, every turn he does 2 actions guaranteed, 1 is a self buff that buff either his prot, bleed or blight resist. The other is an attack that inflicts stress 5 on all heroes.

All of his other attacks have a chance to apply a restoration on him. He has two attacks trample and flailing fist, both ignore prot and either stuns or applies dots. He also has two attacks that summons minions, they are pretty weak and they inflict bleed/blight or debuff your heroes, also the hellpit abomination can eat them to heal himself, summoning his minions take away his health.

And also he has 2 lives hooray!!

When you first take him down he revives himself with a little bit of hp and on the second time summons your standard skaven shieldbearers, clanrats and stuff.

TL;DR- Loads of stress, high HP, buffs self prot/bleed/blight resist, summons minions, dots and stuns, ignores prot, has two lives. Bring a flexible team that can do a lot of damage and bring at least a secondary healer

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