How to Save Your Source Filmmaker Workshop Addons

Source Filmmaker333 views13 favorites1 min readby TimbrWulfUpdated May 29, 2024View on Steam ↗

Step One - Find Your Workshop Addons

Find the directory where you installed Source Filmmaker. On Windows, this usually is in C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\, but on Linux, it can vary from distro to distro. We'll call this SFMFOLDER from here on out.

You'll find all the Workshop addons installed in SFMFOLDER/workshop.

Step Two - Find the usermod folder

That's easy! It's in SFMFOLDER/usermod.

Step Three - Backup and Move

First, find the elements you want to save. Models are stored in SFMFOLDER/workshop/models, and maps are stored in SFMFOLDER/workshop/maps. Knowing the name of the addon, as well as the addon author, will help immensely, as often the relevant folders will be tagged as such.

However, there's a chance you may have to separate endangered addons' files from ones that may continue to persist, in which case, you may have to make folders just for them. Here's an example of multiple addons in the same folder:


Then, backup the addons in a location outside of Steam folders, and simply move everything related to the endangered addons from the Workshop folder to the Usermod folder. Make sure to unsubscribe from the addons before relaunching Source Filmmaker to avoid conflicts.

Thank you for reading this guide!

I know, I know. This guide isn't very expansive; I've probably missed a lot. I plan on expanding this guide as I go along, but hopefully this covers the basics.

If you guys are interested, I have a small little group on Discord and Steam called TGif Gamer. If you like nerding over games and content creation, you'lll LOVE that group. Go check it out - links in my profile.

God bless and stay safe, guys! 🙏🏻💖😎

This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.