Basic Guide To SFM Cameras

Source Filmmaker248 views15 favorites2 min readby Not_Ghost_GamerView on Steam ↗

Overview

In this guide you will learn the basics of the camera in sfm

It will show you things such as how to angle your camera correctly (composition) how to use the basic settings to make your shots look good and the basics of moving the camera to make a shot feel better and smoother

Composition

Composition is the most important thing about making a shot look good.

To make a good composition all you need to do is understand something called the rule of thirds which is where a grid is put on the screen and where ever the lines meet are where your key points want to me positioned at, it doesn't have to be exactly lined up but around that region are where key points are so just try remember not to put a main subject directly in the middle unless its for a reason

Settings

Settings are the thing that chooses how your scene feels

FOV:

The FOV Slider is how much you zoom in and to make your scene more cinematic lower the FOV but for quick and prop filled scenes higher FOV is better. For Basic scene just put this around the middle

Blur:

To add Blur Behind Main Subjects you can simply just move your FocalDistance slider so its just behind your subject and then set the Aperture slider around half way to add a bit of blur (the more blur the more cinematic).

Camera Movement

This is what makes a scene feel less bland

To get a nice result in your scene you almost always need a little bit of camera movement. To get a nice result if your characters head moves a little into a different direction try move the camera a slight bit so it follows almost like head tracking so basically try always keep your main subject in the cross overs in the Rule Of Thirds and when you finish this you can select all key frames and click 3 to smooth it out.

Conclusion

Now You Have A Nice Scene With Great Camera Position and Settings.

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