Ik Rig Scaling

Source Filmmaker76 views4 favorites1 min readby Major OcelotView on Steam ↗

Introduction

Whenever I have tried to find out how to scale a model, everything points to using the float 'scale' in the element viewer to scale it.Whenever I have tried to find out how to scale a model, everything points to using the float 'scale' in the element viewer to scale it.

I have found out I have found out to forgo using the element viewer and only use scales transforms (which is much easier).

1. The Rig

First, you need to apply an ik rig to a model.

Doing this will hide bones and replace them with ik nodes, but more importantly, this will hide the root_transform bone and the pelvis bone preventing you from accessing them.

However you can re enable these bones in the Action Set Editor by enabling 'Hidden Controls'.

2. Show Hidden Controls

Right click on an empty space on the Action Set Editor (near the center and not the left) and click on 'Show Hidden Controls'.

This will enable a bunch of hidden controls (like the option suggests) and add the models bones back to the list, giving you access again.

3. The scale controls

Next, you are going to add scale controls to the bone and the respective rig node

For example:

rootTransform and rig_root
or
bip_pelvis and rig_pelvis

Whichever you choose to use, change the value of both so the model changes size properly (scaling the bones and the rig at the same time)

End

And that't it

I hope this helps

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