[SFM] Modification / Guide

Source Filmmaker236 views11 favorites1 min readby CMDR. J2EEUpdated Jun 27View on Steam ↗

In SFM

Timeline

Motion Editor:
  • Crtl + A - Fix for Animation Set Editor Camera, Model, Light, Etc.
  • Stop Animation Set - Drag the selection to start at the very spot you want the animation to end. Then use the "Playhead" slider and crank to 100 percent.

File Modification

You have to edit the gameinfo.txt file located in your usermod folder. This can be found in game\usermod\gameinfo.txt Open it up, and scroll down to where you find these lines:

"Game" "|gameinfo_path|."
"Game" "tf_movies"
"Game" "tf"
"Game" "left4dead2_movies"
"Game" "hl2"
"Game" "stanleyparable"
"Game" "workshop"
"Game" "portal2_dlc2"
"Game" "portal2_dlc1"
"Game" "portal2"
"Game" "left4dead2_dlc2"
"Game" "left4dead2_dlc1"
"Game" "left4dead2"
"Game" "dod"
"Game" "dinodday"
"Game" "bladesymphony"
"Game" "blackmesa"

Then, put the Game workshop line above the Game tf line, so that it looks like this:

"Game" "|gameinfo_path|."
"Game" "tf_movies"
"Game" "workshop"
"Game" "tf"
"Game" "left4dead2_movies"
"Game" "hl2"
"Game" "stanleyparable"
"Game" "portal2_dlc2"
"Game" "portal2_dlc1"
"Game" "portal2"
"Game" "left4dead2_dlc2"
"Game" "left4dead2_dlc1"
"Game" "left4dead2"
"Game" "dod"
"Game" "dinodday"
"Game" "bladesymphony"
"Game" "blackmesa"

Basically what that did is gave the workshop folder priority, so that the fixed texture takes priority over the broken one. This won't mess up anything with your SFM, don't worry.

Courtesy of this Addon Description:
https://steamcommunity.com/sharedfiles/filedetails/?id=253583795

SFM Update

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