What are "Hat fixes" And How to paint cosmetics
How do i paint cosmetics?
The part you are probably here for, How do I paint my hats?
It's very easy to paint hats in SFM, just right-click your model and click override materials
then, right click again and go to "Show in element viewer" > "Model"
then go to the name of the model you're using, it's probably a bit different that the exact name of the model, but it should be similar (pd: some hats have 2 materials, one for RED, one for BLU, or, for 1 style and for the other, just mess around with the 2 depending on what skin of the hat you're using)
then go to $colortintbase and edit that value until you have something that you like
Now imagine that you edited a hat and...
This is where the next part comes in.
What are fixes and what are they used for?
Hat fixes fix issues with hats (shocking, i know)
sometimes, hats are not painted correctly, if thats the case, you usually just go to the workshop and search for the name of your hat, and put fix after it.
ok, now. go to the source filmmaker sdk and do what the following images do:
but what if there is no fix on the workshop?
How to make your own fixes and upload them to the workshop
First, you need VTFEdit [nemstools.github.io], if you already have it installed, then you can ignore this part
go to this location in your sfm folder
select the class you want to fix a hat for
again, the name of the texture is ussualy the same as the name of the model
open the file up in vtf edit, then hit "file > export" and choose a location
then, go to view, channel and "A" channel
and export again
on (preferably paint net [www.getpaint.net] )an image editing software hit reverse alpha and make a white layer under the main layer
then open vtf edit
and go to file> import and choose your file
then go to workshop/materials/models/player/items/[CLASSNAME] (if any of these folders dont exist, you can create them yourself) and save your vtf file WITH THE SAME NAME as the original vtf file for the cosmetic, and youre done!
Extra stuff
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